chimera-steam-switch/.forgejo/workflows/build.yml

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name: Build plugin
on:
push:
branches: [trunk]
tags: ["v*"]
pull_request:
branches: [trunk]
jobs:
build:
runs-on: [docker, ubuntu-24.04]
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install dependencies
run: |
apt-get update -qq
apt-get install -y -qq make git wget unzip
- name: Install Godot
run: |
wget -q https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_64.zip
unzip -q Godot_v4.4.1-stable_linux.x86_64.zip
mkdir -p "$HOME/.local/bin"
mv Godot_v4.4.1-stable_linux.x86_64 "$HOME/.local/bin/godot"
chmod +x "$HOME/.local/bin/godot"
echo "$HOME/.local/bin" >> "$GITHUB_PATH"
- name: Build
env:
GODOT: godot
run: make dist
- name: Create release
if: startsWith(github.ref, 'refs/tags/v')
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
TAG="${GITHUB_REF_NAME}"
API="${GITHUB_SERVER_URL}/api/v1/repos/${GITHUB_REPOSITORY}"
# Create the release
curl -sf -X POST "${API}/releases" \
-H "Authorization: token ${GITHUB_TOKEN}" \
-H "Content-Type: application/json" \
-d "{\"tag_name\":\"${TAG}\",\"name\":\"${TAG}\"}" \
-o /tmp/release.json
RELEASE_ID=$(python3 -c "import json; print(json.load(open('/tmp/release.json'))['id'])")
# Upload assets
for FILE in dist/chimera-steam-switch.zip dist/chimera-steam-switch.zip.sha256.txt; do
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NAME=$(basename "$FILE")
curl -sf -X POST \
"${API}/releases/${RELEASE_ID}/assets?name=${NAME}" \
-H "Authorization: token ${GITHUB_TOKEN}" \
-H "Content-Type: application/octet-stream" \
--data-binary "@${FILE}"
done