62 lines
1.9 KiB
YAML
62 lines
1.9 KiB
YAML
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name: Build plugin
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on:
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push:
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branches: [trunk]
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tags: ["v*"]
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pull_request:
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branches: [trunk]
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jobs:
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build:
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runs-on: [docker, ubuntu-24.04]
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Install dependencies
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run: |
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apt-get update -qq
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apt-get install -y -qq make git wget unzip
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- name: Install Godot
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run: |
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wget -q https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_64.zip
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unzip -q Godot_v4.4.1-stable_linux.x86_64.zip
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mkdir -p "$HOME/.local/bin"
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mv Godot_v4.4.1-stable_linux.x86_64 "$HOME/.local/bin/godot"
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chmod +x "$HOME/.local/bin/godot"
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echo "$HOME/.local/bin" >> "$GITHUB_PATH"
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- name: Build
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env:
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GODOT: godot
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run: make dist
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- name: Create release
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if: startsWith(github.ref, 'refs/tags/v')
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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TAG="${GITHUB_REF_NAME}"
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API="${GITHUB_SERVER_URL}/api/v1/repos/${GITHUB_REPOSITORY}"
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# Create the release
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curl -sf -X POST "${API}/releases" \
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-H "Authorization: token ${GITHUB_TOKEN}" \
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-H "Content-Type: application/json" \
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-d "{\"tag_name\":\"${TAG}\",\"name\":\"${TAG}\"}" \
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-o /tmp/release.json
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RELEASE_ID=$(python3 -c "import json; print(json.load(open('/tmp/release.json'))['id'])")
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# Upload assets
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for FILE in dist/itch.zip dist/itch.zip.sha256.txt; do
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NAME=$(basename "$FILE")
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curl -sf -X POST \
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"${API}/releases/${RELEASE_ID}/assets?name=${NAME}" \
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-H "Authorization: token ${GITHUB_TOKEN}" \
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-H "Content-Type: application/octet-stream" \
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--data-binary "@${FILE}"
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done
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