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PLUGIN_ID ?= $(shell grep 'plugin\.id' plugin.json | grep -o ':.*' | grep -o '"[^"]\+"' | sed 's/"//g')
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PLUGIN_NAME ?= $(shell grep 'plugin\.name' plugin.json | grep -o ':.*' | grep -o '"[^"]\+"' | sed 's/"//g')
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GODOT ?= $(shell command -v godot 2>/dev/null || echo godot)
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OPENGAMEPAD_UI_REPO ?= https://github.com/ShadowBlip/OpenGamepadUI.git
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OPENGAMEPAD_UI_TAG ?= v0.40.4
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OPENGAMEPAD_UI_BASE ?= ../OpenGamepadUI
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EXPORT_PRESETS ?= $(OPENGAMEPAD_UI_BASE)/export_presets.cfg
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PLUGINS_DIR := $(OPENGAMEPAD_UI_BASE)/plugins
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BUILD_DIR := $(OPENGAMEPAD_UI_BASE)/build
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INSTALL_DIR := $(HOME)/.local/share/opengamepadui/plugins
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##@ General
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# The help target prints out all targets with their descriptions organized
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# beneath their categories. The categories are represented by '##@' and the
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# target descriptions by '##'. The awk commands is responsible for reading the
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# entire set of makefiles included in this invocation, looking for lines of the
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# file as xyz: ## something, and then pretty-format the target and help. Then,
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# if there's a line with ##@ something, that gets pretty-printed as a category.
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# More info on the usage of ANSI control characters for terminal formatting:
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# https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_parameters
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# More info on the awk command:
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# http://linuxcommand.org/lc3_adv_awk.php
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.PHONY: help
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help: ## Display this help.
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@awk 'BEGIN {FS = ":.*##"; printf "\nUsage:\n make \033[36m<target>\033[0m\n"} /^[a-zA-Z_0-9-]+:.*?##/ { printf " \033[36m%-15s\033[0m %s\n", $$1, $$2 } /^##@/ { printf "\n\033[1m%s\033[0m\n", substr($$0, 5) } ' $(MAKEFILE_LIST)
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##@ Development
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.PHONY: dist
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dist: build ## Build and package plugin
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.PHONY: build
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build: $(PLUGINS_DIR)/$(PLUGIN_ID) export_preset ## Build the plugin
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@echo "Importing project assets (expect non-fatal GDExtension errors without a built core addon)"
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cd $(OPENGAMEPAD_UI_BASE) && $(GODOT) --headless --import > /dev/null 2>&1 || true
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mkdir -p dist
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touch dist/.gdignore
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$(GODOT) --headless \
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--path $(OPENGAMEPAD_UI_BASE) \
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--export-pack "$(PLUGIN_NAME)" \
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plugins/$(PLUGIN_ID)/dist/$(PLUGIN_ID).zip
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cd dist && sha256sum $(PLUGIN_ID).zip > $(PLUGIN_ID).zip.sha256.txt
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.PHONY: install
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install: dist ## Installs the plugin
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mkdir -p "$(INSTALL_DIR)"
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cp -r dist/* "$(INSTALL_DIR)"
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rm -rf $(INSTALL_DIR)/$(PLUGIN_ID)
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@echo "Installed plugin to $(INSTALL_DIR)"
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$(OPENGAMEPAD_UI_BASE):
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git clone --branch $(OPENGAMEPAD_UI_TAG) --depth 1 $(OPENGAMEPAD_UI_REPO) $@
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$(PLUGINS_DIR)/$(PLUGIN_ID): $(OPENGAMEPAD_UI_BASE)
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if ! [ -L $(PLUGINS_DIR)/$(PLUGIN_ID) ]; then ln -s $(PWD) $(PLUGINS_DIR)/$(PLUGIN_ID); fi
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.PHONY: export_preset
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export_preset: $(OPENGAMEPAD_UI_BASE) ## Configure plugin export preset
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$(eval LAST_PRESET=$(shell grep -oEi '^\[preset\.([0-9]+)]' $(EXPORT_PRESETS) | tail -n 1))
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$(eval LAST_PRESET_NUM=$(shell echo "$(LAST_PRESET)" | grep -oE '([0-9]+)'))
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$(eval PRESET_NUM=$(shell expr $(LAST_PRESET_NUM) + 1))
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@if grep 'name="$(PLUGIN_NAME)"' $(EXPORT_PRESETS) > /dev/null; then \
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echo "Export preset already configured"; \
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else \
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echo "Preset not configured"; \
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sed 's/PRESET_NUM/$(PRESET_NUM)/g; s/PLUGIN_NAME/$(PLUGIN_NAME)/g; s/PLUGIN_ID/$(PLUGIN_ID)/g' export_presets.cfg >> $(EXPORT_PRESETS); \
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fi
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