chimera-steam-switch/plugin.gd

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GDScript3
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extends Plugin
## Adds a "Switch to Steam" button to the power menu on ChimeraOS and SteamOS.
##
## OpenGamepadUI's built-in ChimeraOS platform support adds a "Switch to
## Desktop" button but has no way to return to Steam game mode. This plugin
## adds that missing button so users can round-trip between an exclusive
## OpenGamepadUI session and Steam.
const SESSION_SELECT_PATH := "/usr/lib/os-session-select"
const POWER_MENU_GROUP := "power_menu"
const BUTTON_NAME := "SwitchToSteamButton"
const MAX_ATTEMPTS := 600
# ChimeraOS records the session that was active before OpenGamepadUI took over
# in this file when the OpenGamepadUI session is entered. We return to that
# session instead of hardcoding a name so the autologin config is not mangled.
const RETURN_SESSION_FILE := "/.config/chimeraos-session-return"
const DEFAULT_RETURN_SESSION := "gamescope-session-steam-plus"
# Sessions os-session-select can be told to return to (matching the values it
# writes to the return-session file). Returning to the OpenGamepadUI session is
# deliberately excluded: this plugin only runs inside OpenGamepadUI, so a return
# file pointing at it is a stale self-reference (the last os-session-select run
# recorded whatever session autologin was set to, which is OpenGamepadUI itself
# once an exclusive OGPU session is active) and would just bounce back here.
const RETURN_SESSIONS := [
"gamescope-session-steam-plus",
"gamescope-session-steam",
]
func _ready() -> void:
logger = Log.get_logger("SessionSwitch", Log.LEVEL.INFO)
if not _has_session_switcher():
logger.info("No session switcher script detected: " + SESSION_SELECT_PATH)
return
_add_button_when_ready()
func _add_button_when_ready() -> void:
for i in MAX_ATTEMPTS:
if _try_add_button():
return
await get_tree().process_frame
logger.info("Power menu never became available. Skipping 'Switch to Steam' button.")
func _try_add_button() -> bool:
var power_menu := get_tree().get_first_node_in_group(POWER_MENU_GROUP)
if not power_menu:
return false
var exit_button = power_menu.get("exit_button")
if not exit_button:
return false
var container = exit_button.get_parent()
if not container:
return false
if container.has_node(BUTTON_NAME):
return true
var button_scene := load("res://core/ui/components/card_button.tscn") as PackedScene
if not button_scene:
logger.error("Unable to load card_button scene.")
return true
var button := button_scene.instantiate()
button.name = BUTTON_NAME
button.set("click_focuses", false)
button.set("text", "Switch to Steam")
button.pressed.connect(_switch_session)
container.add_child(button)
container.move_child(button, exit_button.get_index())
var focus_group = power_menu.get("focus_group")
if focus_group and focus_group.has_method("recalculate_focus"):
focus_group.recalculate_focus()
logger.info("Added 'Switch to Steam' button to the power menu.")
return true
## Returns true if the session switcher script is present.
func _has_session_switcher() -> bool:
return FileAccess.file_exists(SESSION_SELECT_PATH)
## Switches back to the session that was active before OpenGamepadUI took
## over, using the OS session switcher.
func _switch_session() -> void:
_restart_inputplumber()
var target := _get_return_session()
var out: Array = []
var code := OS.execute(SESSION_SELECT_PATH, [target], out)
if code != OK:
logger.error("Unable to switch sessions: " + _result_text(out))
## Restarts InputPlumber before switching back so the exclusive OpenGamepadUI
## session does not leave the gamepad intercepted (blocked) for Steam.
## ChimeraOS ships passwordless sudo for exactly this command in its default
## sudoers, so the switch itself remains non-interactive.
func _restart_inputplumber() -> void:
var out: Array = []
var code := OS.execute("sudo", ["-n", "systemctl", "restart", "inputplumber"], out)
if code != OK:
logger.warning("Unable to restart InputPlumber: " + _result_text(out))
## Returns the session recorded by os-session-select before OpenGamepadUI was
## entered, falling back to the ChimeraOS default Steam session.
func _get_return_session() -> String:
var home := OS.get_environment("HOME")
if home.is_empty():
return DEFAULT_RETURN_SESSION
var file := FileAccess.open(home + RETURN_SESSION_FILE, FileAccess.READ)
if file:
var session := file.get_as_text().strip_edges()
if session in RETURN_SESSIONS:
return session
return DEFAULT_RETURN_SESSION
func _result_text(out: Array) -> String:
return out[0] if not out.is_empty() else ""