Add Session Switch plugin: 'Switch to Steam' power menu button for OpenGamepadUI

This commit is contained in:
Jose Falanga 2026-08-07 01:34:02 -03:00
commit f3ae701000
5 changed files with 205 additions and 0 deletions

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plugin.gd Normal file
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extends Plugin
## Adds a "Switch to Steam" button to the power menu on ChimeraOS and SteamOS.
##
## OpenGamepadUI's built-in ChimeraOS platform support adds a "Switch to
## Desktop" button but has no way to return to Steam game mode. This plugin
## adds that missing button so users can round-trip between an exclusive
## OpenGamepadUI session and Steam.
const SESSION_SELECT_PATH := "/usr/lib/os-session-select"
const POWER_MENU_GROUP := "power_menu"
const BUTTON_NAME := "SwitchToSteamButton"
const MAX_ATTEMPTS := 600
func _ready() -> void:
logger = Log.get_logger("SessionSwitch", Log.LEVEL.INFO)
if not _has_session_switcher():
logger.info("No session switcher script detected: " + SESSION_SELECT_PATH)
return
_add_button_when_ready()
func _add_button_when_ready() -> void:
for i in MAX_ATTEMPTS:
if _try_add_button():
return
await get_tree().process_frame
logger.info("Power menu never became available. Skipping 'Switch to Steam' button.")
func _try_add_button() -> bool:
var power_menu := get_tree().get_first_node_in_group(POWER_MENU_GROUP)
if not power_menu:
return false
var exit_button = power_menu.get("exit_button")
if not exit_button:
return false
var container = exit_button.get_parent()
if not container:
return false
if container.has_node(BUTTON_NAME):
return true
var button_scene := load("res://core/ui/components/card_button.tscn") as PackedScene
if not button_scene:
logger.error("Unable to load card_button scene.")
return true
var button := button_scene.instantiate()
button.name = BUTTON_NAME
button.set("click_focuses", false)
button.set("text", "Switch to Steam")
button.pressed.connect(_switch_session.bind("steam"))
container.add_child(button)
container.move_child(button, exit_button.get_index())
var focus_group = power_menu.get("focus_group")
if focus_group and focus_group.has_method("recalculate_focus"):
focus_group.recalculate_focus()
logger.info("Added 'Switch to Steam' button to the power menu.")
return true
## Returns true if the session switcher script is present.
func _has_session_switcher() -> bool:
return FileAccess.file_exists(SESSION_SELECT_PATH)
## Switches to the given session using the OS session switcher.
func _switch_session(name: String) -> void:
var out: Array = []
var code := OS.execute(SESSION_SELECT_PATH, [name], out)
if code != OK:
logger.error("Unable to switch sessions: " + out[0])