fix: promote focus handler logs from DEBUG to INFO
All checks were successful
Build plugin / build (push) Successful in 1m13s
All checks were successful
Build plugin / build (push) Successful in 1m13s
Default logger level is INFO, so all debug logs in _on_focus_changed were silently filtered. Promoted to INFO to diagnose why the handler never fires. Also log viewport connection on startup. Bump to v0.1.19
This commit is contained in:
parent
d9e59a411f
commit
494a00bb2a
1 changed files with 9 additions and 8 deletions
|
|
@ -62,6 +62,7 @@ func _ready() -> void:
|
||||||
logger.info("itch.io Art Provider loaded (animated_gifs=%s)" % str(_last_animated_setting))
|
logger.info("itch.io Art Provider loaded (animated_gifs=%s)" % str(_last_animated_setting))
|
||||||
add_child(http_image)
|
add_child(http_image)
|
||||||
get_viewport().gui_focus_changed.connect(_on_focus_changed)
|
get_viewport().gui_focus_changed.connect(_on_focus_changed)
|
||||||
|
logger.info("Connected gui_focus_changed signal on viewport: %s" % str(get_viewport()))
|
||||||
|
|
||||||
|
|
||||||
## Returns whether animated GIF covers are enabled in settings.
|
## Returns whether animated GIF covers are enabled in settings.
|
||||||
|
|
@ -75,41 +76,41 @@ func _on_focus_changed(control: Control) -> void:
|
||||||
# Pause the previously focused animation.
|
# Pause the previously focused animation.
|
||||||
if _focused_animated_texture != null:
|
if _focused_animated_texture != null:
|
||||||
if is_instance_valid(_focused_animated_texture):
|
if is_instance_valid(_focused_animated_texture):
|
||||||
logger.debug("Focus: pausing previous AnimatedTexture")
|
logger.info("Focus: pausing previous AnimatedTexture")
|
||||||
_focused_animated_texture.pause = true
|
_focused_animated_texture.pause = true
|
||||||
_focused_animated_texture = null
|
_focused_animated_texture = null
|
||||||
|
|
||||||
if control == null:
|
if control == null:
|
||||||
logger.debug("Focus: control is null")
|
logger.info("Focus: control is null")
|
||||||
return
|
return
|
||||||
|
|
||||||
logger.debug("Focus: control=%s (%s)" % [control.name, control.get_class()])
|
logger.info("Focus: control=%s (%s)" % [control.name, control.get_class()])
|
||||||
|
|
||||||
# Walk up the tree to find the GameCard parent.
|
# Walk up the tree to find the GameCard parent.
|
||||||
var card: Control = control
|
var card: Control = control
|
||||||
while card != null:
|
while card != null:
|
||||||
if not is_instance_valid(card):
|
if not is_instance_valid(card):
|
||||||
logger.debug("Focus: invalid node while walking up")
|
logger.info("Focus: invalid node while walking up")
|
||||||
return
|
return
|
||||||
if card is GameCard:
|
if card is GameCard:
|
||||||
break
|
break
|
||||||
card = card.get_parent()
|
card = card.get_parent()
|
||||||
|
|
||||||
if card == null:
|
if card == null:
|
||||||
logger.debug("Focus: no GameCard ancestor found for %s" % control.name)
|
logger.info("Focus: no GameCard ancestor found for %s" % control.name)
|
||||||
return
|
return
|
||||||
|
|
||||||
# Check if the card's TextureRect has an AnimatedTexture.
|
# Check if the card's TextureRect has an AnimatedTexture.
|
||||||
var texture_rect := card.get_node_or_null("%TextureRect") as TextureRect
|
var texture_rect := card.get_node_or_null("%TextureRect") as TextureRect
|
||||||
if texture_rect == null:
|
if texture_rect == null:
|
||||||
logger.debug("Focus: %%TextureRect not found in card %s" % card.name)
|
logger.info("Focus: %%TextureRect not found in card %s" % card.name)
|
||||||
return
|
return
|
||||||
if texture_rect.texture is AnimatedTexture:
|
if texture_rect.texture is AnimatedTexture:
|
||||||
_focused_animated_texture = texture_rect.texture as AnimatedTexture
|
_focused_animated_texture = texture_rect.texture as AnimatedTexture
|
||||||
_focused_animated_texture.pause = false
|
_focused_animated_texture.pause = false
|
||||||
logger.debug("Focus: unpaused AnimatedTexture on %s (%d frames)" % [card.name, _focused_animated_texture.frames_count])
|
logger.info("Focus: unpaused AnimatedTexture on %s (%d frames)" % [card.name, _focused_animated_texture.frames_count])
|
||||||
else:
|
else:
|
||||||
logger.debug("Focus: texture on %s is %s (not AnimatedTexture)" % [card.name, str(texture_rect.texture)])
|
logger.info("Focus: texture on %s is %s (not AnimatedTexture)" % [card.name, str(texture_rect.texture)])
|
||||||
|
|
||||||
|
|
||||||
## Strips HTML srcset artifacts from a URL. Butlerd sometimes passes through
|
## Strips HTML srcset artifacts from a URL. Butlerd sometimes passes through
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue