fix: promote focus handler logs from DEBUG to INFO
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Default logger level is INFO, so all debug logs in _on_focus_changed were silently filtered. Promoted to INFO to diagnose why the handler never fires. Also log viewport connection on startup. Bump to v0.1.19
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1 changed files with 9 additions and 8 deletions
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@ -62,6 +62,7 @@ func _ready() -> void:
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logger.info("itch.io Art Provider loaded (animated_gifs=%s)" % str(_last_animated_setting))
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add_child(http_image)
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get_viewport().gui_focus_changed.connect(_on_focus_changed)
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logger.info("Connected gui_focus_changed signal on viewport: %s" % str(get_viewport()))
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## Returns whether animated GIF covers are enabled in settings.
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@ -75,41 +76,41 @@ func _on_focus_changed(control: Control) -> void:
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# Pause the previously focused animation.
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if _focused_animated_texture != null:
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if is_instance_valid(_focused_animated_texture):
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logger.debug("Focus: pausing previous AnimatedTexture")
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logger.info("Focus: pausing previous AnimatedTexture")
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_focused_animated_texture.pause = true
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_focused_animated_texture = null
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if control == null:
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logger.debug("Focus: control is null")
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logger.info("Focus: control is null")
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return
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logger.debug("Focus: control=%s (%s)" % [control.name, control.get_class()])
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logger.info("Focus: control=%s (%s)" % [control.name, control.get_class()])
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# Walk up the tree to find the GameCard parent.
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var card: Control = control
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while card != null:
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if not is_instance_valid(card):
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logger.debug("Focus: invalid node while walking up")
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logger.info("Focus: invalid node while walking up")
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return
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if card is GameCard:
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break
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card = card.get_parent()
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if card == null:
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logger.debug("Focus: no GameCard ancestor found for %s" % control.name)
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logger.info("Focus: no GameCard ancestor found for %s" % control.name)
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return
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# Check if the card's TextureRect has an AnimatedTexture.
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var texture_rect := card.get_node_or_null("%TextureRect") as TextureRect
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if texture_rect == null:
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logger.debug("Focus: %%TextureRect not found in card %s" % card.name)
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logger.info("Focus: %%TextureRect not found in card %s" % card.name)
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return
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if texture_rect.texture is AnimatedTexture:
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_focused_animated_texture = texture_rect.texture as AnimatedTexture
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_focused_animated_texture.pause = false
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logger.debug("Focus: unpaused AnimatedTexture on %s (%d frames)" % [card.name, _focused_animated_texture.frames_count])
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logger.info("Focus: unpaused AnimatedTexture on %s (%d frames)" % [card.name, _focused_animated_texture.frames_count])
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else:
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logger.debug("Focus: texture on %s is %s (not AnimatedTexture)" % [card.name, str(texture_rect.texture)])
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logger.info("Focus: texture on %s is %s (not AnimatedTexture)" % [card.name, str(texture_rect.texture)])
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## Strips HTML srcset artifacts from a URL. Butlerd sometimes passes through
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