feat: disk caching for GIF frames and banners, debug focus handler
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- Persist animated GIF frames to user://boxart/itch/anim_frames/<hash>/
  so subsequent loads skip ffmpeg extraction entirely.
- Persist static GIF first-frame PNGs alongside for the same reason.
- Cache stitched banner images via OGPU Cache with a synthetic key
  from both screenshot URLs, avoiding re-stitch on every load.
- Add comprehensive debug logging to _on_focus_changed to diagnose
  why AnimatedTextures aren't playing (logs control name, type,
  GameCard ancestor, texture type).
- Fix plugin.json version to match git tag (was stuck at 0.1.14).

Bump to v0.1.18
This commit is contained in:
Jose Falanga 2026-08-20 00:36:41 -03:00
parent 49fdbe8f0f
commit d9e59a411f
2 changed files with 155 additions and 15 deletions

View file

@ -1,7 +1,7 @@
{
"plugin.id": "itch-artprovider",
"plugin.name": "itch.io Art Provider",
"plugin.version": "0.1.14",
"plugin.version": "0.1.18",
"plugin.min-api-version": "1.1.0",
"plugin.link": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",
"plugin.source": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",