refactor: remove animated GIF feature, keep static first-frame extraction
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AnimatedTexture is deprecated and broken in Godot 4.4. Strip all animated GIF infrastructure (frame cycling, focus handler, settings UI, frame delay parsing). GIFs are now always converted to a static first-frame PNG cached to disk. Banner stitching disk cache and format detection fallback retained.
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3 changed files with 28 additions and 398 deletions
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{
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"plugin.id": "itch-artprovider",
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"plugin.name": "itch.io Art Provider",
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"plugin.version": "0.1.18",
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"plugin.version": "0.1.19",
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"plugin.min-api-version": "1.1.0",
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"plugin.link": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",
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"plugin.source": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",
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