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No commits in common. "trunk" and "v0.1.13" have entirely different histories.
3 changed files with 380 additions and 197 deletions
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@ -19,14 +19,18 @@ const FFMPEG_BUILDS_URL := "https://github.com/BtbN/FFmpeg-Builds/releases/downl
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const CONNECT_POLL_DELAY_MS := 50
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const READ_POLL_DELAY_MS := 10
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const LOG_URL_MAX_LEN := 80
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const CACHE_DIR := "images"
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const BANNER_CACHE_DIR := "banners"
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const GIF_STATIC_DIR := "gif_static"
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const SETTING_SECTION := "plugin.artprovider"
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const SETTING_ANIMATED_GIFS := "animated_gifs"
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const GIF_DEFAULT_FRAME_DELAY_MS := 100
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@export var use_caching: bool = true
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var http_image := HTTPImageFetcher.new()
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var _meta_cache_dir := "itch_art"
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var _enriched_meta: Dictionary = {}
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var settings_manager := load("res://core/global/settings_manager.tres") as SettingsManager
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var _animated_texture_cache: Dictionary = {}
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var _last_animated_setting: bool = false
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var _focused_animated_texture: AnimatedTexture = null
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var layout_map: Dictionary = {
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LAYOUT.GRID_PORTRAIT: "-portrait",
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@ -41,8 +45,7 @@ var _ffmpeg_bin: String = ""
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func _init() -> void:
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super()
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var globalized := ProjectSettings.globalize_path(BOXART_DIR)
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DirAccess.make_dir_recursive_absolute(globalized)
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DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(BOXART_DIR))
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provider_id = "itch"
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logger_name = "BoxArtItch"
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@ -50,90 +53,68 @@ func _init() -> void:
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func _ready() -> void:
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super()
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_enriched_meta = _load_enriched_meta()
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logger.info("itch.io Art Provider loaded")
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_last_animated_setting = _is_animated_gifs_enabled()
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logger.info("itch.io Art Provider loaded (animated_gifs=%s)" % str(_last_animated_setting))
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add_child(http_image)
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get_viewport().gui_focus_changed.connect(_on_focus_changed)
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## Returns whether animated GIF covers are enabled in settings.
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func _is_animated_gifs_enabled() -> bool:
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return settings_manager.get_value(SETTING_SECTION, SETTING_ANIMATED_GIFS, false) as bool
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## Handles focus changes across the UI. Pauses the previously focused
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## card's AnimatedTexture and unpauses the newly focused one.
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func _on_focus_changed(control: Control) -> void:
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# Pause the previously focused animation.
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if _focused_animated_texture != null:
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_focused_animated_texture.pause = true
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_focused_animated_texture = null
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if control == null:
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return
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# Walk up the tree to find the GameCard parent.
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var card: Control = control
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while card != null:
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if card is GameCard:
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break
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card = card.get_parent()
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if card == null:
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return
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# Check if the card's TextureRect has an AnimatedTexture.
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var texture_rect := card.get_node_or_null("%TextureRect") as TextureRect
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if texture_rect == null:
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return
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if texture_rect.texture is AnimatedTexture:
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_focused_animated_texture = texture_rect.texture as AnimatedTexture
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_focused_animated_texture.pause = false
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## Strips HTML srcset artifacts from a URL. Butlerd sometimes passes through
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## itch.io cover URLs with trailing srcset descriptors like " 1x, h" or " 2x".
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## These cause HTTPImageFetcher to fail because the URL is no longer valid.
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func _sanitize_url(url: String) -> String:
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if url.is_empty():
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return url
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# Srcset descriptors are separated by spaces — take only the URL portion.
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var clean: String = url.split(" ")[0]
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# Validate that the cleaned URL ends with a known image extension.
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var ext: String = clean.get_extension().to_lower()
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if ext not in IMAGE_EXTS:
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logger.warn("Sanitized URL has unexpected extension '%s': %s" % [ext, clean.left(LOG_URL_MAX_LEN)])
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return clean
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## Returns whether a URL points to a GIF image.
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## Returns whether a URL points to a GIF image. Handles both clean URLs and
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## URLs contaminated with srcset artifacts (e.g. "image.gif 1x, h").
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func _is_gif_url(url: String) -> bool:
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return _sanitize_url(url).to_lower().ends_with(".gif")
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## Returns whether a URL points to a JPEG image.
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func _is_jpg_url(url: String) -> bool:
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var clean := _sanitize_url(url).to_lower()
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return clean.ends_with(".jpg") or clean.ends_with(".jpeg")
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## Removes and frees an HTTPRequest node.
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func _remove_http(http: HTTPRequest) -> void:
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remove_child(http)
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http.queue_free()
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## Downloads an image and detects the actual format from content-type headers.
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## Used as a fallback when HTTPImageFetcher fails due to extension mismatch.
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func _fetch_image_with_format_detection(url: String, cache_flags: int) -> Texture2D:
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var http := HTTPRequest.new()
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http.timeout = HTTP_TIMEOUT_MS / 1000.0
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add_child.call_deferred(http)
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await http.ready
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if http.request(url) != OK:
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_remove_http(http)
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return null
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var args: Array = await http.request_completed
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var result: int = args[0]
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var response_code: int = args[1]
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var headers: PackedStringArray = args[2]
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var body: PackedByteArray = args[3]
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_remove_http(http)
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if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
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return null
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var content_type := ""
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for h in headers:
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if h.to_lower().begins_with("content-type:"):
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content_type = h.split(":", true, 1)[1].strip_edges().to_lower()
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break
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var image := Image.new()
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var err: int = ERR_INVALID_DATA
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if content_type.find("png") != -1:
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err = image.load_png_from_buffer(body)
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elif content_type.find("jpeg") != -1 or content_type.find("jpg") != -1:
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err = image.load_jpg_from_buffer(body)
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elif content_type.find("webp") != -1:
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err = image.load_webp_from_buffer(body)
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else:
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err = image.load_png_from_buffer(body)
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if err != OK:
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err = image.load_jpg_from_buffer(body)
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if err != OK:
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logger.warn("Format detection failed for %s (content-type: %s)" % [url.left(LOG_URL_MAX_LEN), content_type])
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return null
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var texture := ImageTexture.create_from_image(image)
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if cache_flags & Cache.FLAGS.SAVE:
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Cache.save_image(CACHE_DIR, url, texture)
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return texture
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func get_boxart(item: LibraryItem, kind: LAYOUT) -> Texture2D:
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if not kind in layout_map:
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logger.error("Unsupported boxart layout: {0}".format([kind]))
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@ -151,7 +132,25 @@ func get_boxart(item: LibraryItem, kind: LAYOUT) -> Texture2D:
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logger.warn("Game title is empty for id %d" % game_id)
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return null
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var meta := await _enrich_metadata(game, game_id, title)
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# Enrich on first access: scrape the itch.io page for screenshots.
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# Cached failures (empty screenshots) are stored to avoid repeated
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# requests against Cloudflare-protected pages.
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var meta: Dictionary = _enriched_meta.get(game_id, {})
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if meta.is_empty() and game.has("url"):
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logger.info("Enriching metadata for: %s (url=%s)" % [title, game.get("url", "")])
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meta = _fetch_game_page_metadata(game)
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# Cache both successes and failures to avoid repeated requests.
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_enriched_meta[game_id] = meta
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_save_enriched_meta(game_id, meta)
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if meta.is_empty():
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logger.info("No screenshots available for: %s — will use cover art" % title)
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else:
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logger.info("Scraped %d screenshots for: %s" % [meta.get("screenshots", []).size(), title])
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elif not meta.is_empty():
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logger.info("Using cached metadata for: %s (%d screenshots)" % [title, meta.get("screenshots", []).size()])
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else:
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logger.warn("No URL in game dict for: %s" % title)
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var screenshots: Array = meta.get("screenshots", []).map(_sanitize_url)
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var cover_url := _sanitize_url(_best_portrait_url(game, screenshots))
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if cover_url.is_empty():
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@ -163,8 +162,19 @@ func get_boxart(item: LibraryItem, kind: LAYOUT) -> Texture2D:
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if use_caching:
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cache_flags = Cache.FLAGS.LOAD | Cache.FLAGS.SAVE
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# Banner: combine two screenshots side-by-side when available.
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if kind == LAYOUT.BANNER and screenshots.size() >= 2:
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return await _fetch_banner_textures(item, screenshots, cache_flags)
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logger.info("Fetching itch.io banner (2 screenshots) for: " + item.name)
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var tex_a := await _fetch_image(screenshots[0], cache_flags)
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var tex_b := await _fetch_image(screenshots[1], cache_flags)
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if tex_a != null and tex_b != null:
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return _combine_side_by_side(tex_a, tex_b)
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# Banner combine failed — fall back to single-image path.
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logger.warn("Banner screenshot fetch failed: tex_a=%s tex_b=%s" % [str(tex_a != null), str(tex_b != null)])
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if tex_a != null:
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return tex_a
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if tex_b != null:
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return tex_b
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var url := _url_for_layout(kind, cover_url, screenshots)
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if url.is_empty():
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@ -178,51 +188,6 @@ func get_boxart(item: LibraryItem, kind: LAYOUT) -> Texture2D:
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return texture
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## Enriches game metadata by scraping the itch.io page for screenshots.
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func _enrich_metadata(game: Dictionary, game_id: int, title: String) -> Dictionary:
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var meta: Dictionary = _enriched_meta.get(game_id, {})
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if meta.is_empty() and game.has("url"):
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logger.info("Enriching metadata for: %s (url=%s)" % [title, game.get("url", "")])
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meta = await _fetch_game_page_metadata(game)
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_enriched_meta[game_id] = meta
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_save_enriched_meta(game_id, meta)
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if meta.is_empty():
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logger.info("No screenshots available for: %s — will use cover art" % title)
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else:
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logger.info("Scraped %d screenshots for: %s" % [meta.get("screenshots", []).size(), title])
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elif not meta.is_empty():
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logger.info("Using cached metadata for: %s (%d screenshots)" % [title, meta.get("screenshots", []).size()])
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else:
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logger.warn("No URL in game dict for: %s" % title)
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return meta
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## Fetches two screenshots and combines them side-by-side for banner layout.
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func _fetch_banner_textures(item: LibraryItem, screenshots: Array, cache_flags: int) -> Texture2D:
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var banner_key: String = screenshots[0] + "||" + screenshots[1]
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if cache_flags & Cache.FLAGS.LOAD and Cache.is_cached(BANNER_CACHE_DIR, banner_key):
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var cached := Cache.get_image(BANNER_CACHE_DIR, banner_key)
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if cached != null:
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logger.info("Banner: loaded cached stitched banner for %s" % item.name)
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return cached
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logger.info("Fetching itch.io banner (2 screenshots) for: " + item.name)
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var tex_a := await _fetch_image(screenshots[0], cache_flags)
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var tex_b := await _fetch_image(screenshots[1], cache_flags)
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if tex_a != null and tex_b != null:
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var stitched := _combine_side_by_side(tex_a, tex_b)
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if cache_flags & Cache.FLAGS.SAVE and stitched != null:
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Cache.save_image(BANNER_CACHE_DIR, banner_key, stitched)
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return stitched
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logger.warn("Banner screenshot fetch failed: tex_a=%s tex_b=%s" % [str(tex_a != null), str(tex_b != null)])
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if tex_a != null:
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return tex_a
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if tex_b != null:
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return tex_b
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return null
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## Finds the itch.io game dict from the library item's launch items.
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func _find_game_dict(item: LibraryItem) -> Dictionary:
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if item.launch_items.is_empty():
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@ -248,6 +213,7 @@ func _url_for_layout(kind: LAYOUT, cover_url: String, screenshots: Array) -> Str
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LAYOUT.GRID_LANDSCAPE:
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return screenshots[0] if not screenshots.is_empty() else cover_url
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LAYOUT.BANNER:
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# Single screenshot fallback (two-screenshot case handled in get_boxart).
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return screenshots[0] if not screenshots.is_empty() else cover_url
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return ""
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@ -263,21 +229,25 @@ func _best_portrait_url(game: Dictionary, _screenshots: Array) -> String:
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## Ensures an ffmpeg binary is available. Checks the system PATH first,
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## then falls back to a bundled copy under user://boxart/itch/.
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## then falls back to a bundled copy under user://boxart/itch/. Downloads
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## the static build on first use if neither is found.
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func _ensure_ffmpeg() -> String:
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if not _ffmpeg_bin.is_empty():
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return _ffmpeg_bin
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# 1. Check system PATH by probing directly.
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var probe: Array = []
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OS.execute("ffmpeg", ["-version"], probe, true)
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if probe.size() > 0 and probe[0].find("ffmpeg version") != -1:
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_ffmpeg_bin = "ffmpeg"
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logger.info("Using system ffmpeg")
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return _ffmpeg_bin
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# 2. Check bundled location.
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var bundled: String = ProjectSettings.globalize_path(BOXART_DIR) + "/ffmpeg"
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if FileAccess.file_exists(bundled):
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_ffmpeg_bin = bundled
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logger.info("Using bundled ffmpeg: " + _ffmpeg_bin)
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return _ffmpeg_bin
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# 3. Download.
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logger.info("ffmpeg not found — downloading static build")
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if await _install_ffmpeg():
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_ffmpeg_bin = ProjectSettings.globalize_path(BOXART_DIR) + "/ffmpeg"
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@ -286,52 +256,36 @@ func _ensure_ffmpeg() -> String:
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return ""
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## Downloads a static ffmpeg build.
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## Downloads a static ffmpeg build. Detects the platform and architecture
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## the same way the itch plugin's butler installer does, then fetches
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## the matching BtbN pre-built binary.
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func _install_ffmpeg() -> bool:
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var os_name := _detect_os()
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var arch_name := _detect_arch()
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var archive_url := _build_ffmpeg_url(os_name, arch_name)
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var body := await _download_url_bytes(archive_url)
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if body.is_empty():
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return false
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return _extract_ffmpeg(body, os_name)
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func _detect_os() -> String:
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var goos := "linux"
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var goarch := "64"
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if OS.get_name() == "Windows":
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return "win"
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goos = "win"
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if OS.get_name() == "macOS":
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return "macos"
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return "linux"
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func _detect_arch() -> String:
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goos = "macos"
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if Engine.has_method("get_architecture_name"):
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var arch: String = Engine.get_architecture_name()
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if "arm64" in arch or "aarch64" in arch:
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return "arm64"
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return "64"
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goarch = "arm64"
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func _build_ffmpeg_url(os_name: String, arch_name: String) -> String:
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var platform_slug := os_name + arch_name
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var platform_slug := goos + goarch
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var archive_name := "ffmpeg-master-latest-%s-gpl" % platform_slug
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var ext := "zip" if os_name == "win" else "tar.xz"
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return "%s/%s.%s" % [FFMPEG_BUILDS_URL, archive_name, ext]
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var is_win: bool = goos == "win"
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var archive_url := "%s/%s.%s" % [FFMPEG_BUILDS_URL, archive_name,
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"zip" if is_win else "tar.xz"]
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## Downloads bytes from a URL. Returns empty PackedByteArray on failure.
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func _download_url_bytes(url: String) -> PackedByteArray:
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var http := HTTPRequest.new()
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http.timeout = HTTP_TIMEOUT_MS / 1000.0
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add_child.call_deferred(http)
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await http.ready
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if http.request(url) != OK:
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logger.error("Error requesting: " + url)
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if http.request(archive_url) != OK:
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logger.error("Error requesting ffmpeg archive: " + archive_url)
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remove_child(http)
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http.queue_free()
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return PackedByteArray()
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return false
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||||
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var args: Array = await http.request_completed
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var result: int = args[0]
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@ -341,16 +295,11 @@ func _download_url_bytes(url: String) -> PackedByteArray:
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http.queue_free()
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||||
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if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
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logger.error("Download failed: HTTP %d for %s" % [response_code, url])
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return PackedByteArray()
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return body
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logger.error("ffmpeg download failed: HTTP %d for %s" % [response_code, archive_url])
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return false
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## Extracts the ffmpeg binary from the downloaded archive.
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func _extract_ffmpeg(body: PackedByteArray, os_name: String) -> bool:
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var globalized_dir := ProjectSettings.globalize_path(BOXART_DIR)
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DirAccess.make_dir_recursive_absolute(globalized_dir)
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var is_win: bool = os_name == "win"
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var ext := "zip" if is_win else "tar.xz"
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var archive_path := globalized_dir + "/ffmpeg." + ext
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||||
var file := FileAccess.open(archive_path, FileAccess.WRITE)
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||||
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@ -373,44 +322,46 @@ func _extract_ffmpeg(body: PackedByteArray, os_name: String) -> bool:
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return true
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||||
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||||
## Unified image fetch. GIFs go through ffmpeg for first-frame extraction.
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||||
## Non-GIF URLs go through HTTPImageFetcher, with a format-detection
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||||
## fallback for .jpg URLs that are actually served as PNG by itch.zone.
|
||||
## Unified image fetch that routes GIF URLs through ffmpeg and non-GIF URLs
|
||||
## through the normal HTTPImageFetcher path. Checks the animated GIF setting
|
||||
## on each call so toggling takes effect immediately.
|
||||
func _fetch_image(url: String, cache_flags: int) -> Texture2D:
|
||||
if _is_gif_url(url):
|
||||
# Invalidate cache when the animated setting changes.
|
||||
var animated: bool = _is_animated_gifs_enabled()
|
||||
if animated != _last_animated_setting:
|
||||
_animated_texture_cache.clear()
|
||||
_last_animated_setting = animated
|
||||
logger.info("Animated GIF setting changed to %s — cache cleared" % str(animated))
|
||||
return await _fetch_gif_as_texture(url, cache_flags)
|
||||
var texture := await http_image.fetch(url, cache_flags)
|
||||
if texture == null and _is_jpg_url(url):
|
||||
texture = await _fetch_image_with_format_detection(url, cache_flags)
|
||||
return texture
|
||||
return await http_image.fetch(url, cache_flags)
|
||||
|
||||
|
||||
## Downloads a GIF and extracts the first frame as a static ImageTexture.
|
||||
## Results are cached on disk under user://boxart/itch/gif_static/<hash>.png
|
||||
## and in memory for the session.
|
||||
## Downloads a GIF and converts it to a Godot texture. When animated GIFs
|
||||
## are enabled, extracts all frames and returns an AnimatedTexture (paused
|
||||
## by default — the focus handler unpauses it). Otherwise extracts only
|
||||
## the first frame and returns a static ImageTexture.
|
||||
## Results are cached in _animated_texture_cache keyed by URL.
|
||||
func _fetch_gif_as_texture(url: String, cache_flags: int) -> Texture2D:
|
||||
var globalized_dir := ProjectSettings.globalize_path(BOXART_DIR)
|
||||
DirAccess.make_dir_recursive_absolute(globalized_dir + "/" + GIF_STATIC_DIR)
|
||||
var url_hash := url.sha256_text().left(16)
|
||||
var cached_png := globalized_dir + "/" + GIF_STATIC_DIR + "/" + url_hash + ".png"
|
||||
|
||||
# Check disk cache.
|
||||
if cache_flags & Cache.FLAGS.LOAD and FileAccess.file_exists(cached_png):
|
||||
var image := Image.load_from_file(cached_png)
|
||||
if image != null:
|
||||
logger.info("GIF fetch: loaded cached static frame for %s" % url.left(LOG_URL_MAX_LEN))
|
||||
return ImageTexture.create_from_image(image)
|
||||
# Return cached result if available.
|
||||
if _animated_texture_cache.has(url):
|
||||
return _animated_texture_cache[url]
|
||||
|
||||
var animated: bool = _is_animated_gifs_enabled()
|
||||
var ffmpeg_bin := await _ensure_ffmpeg()
|
||||
if ffmpeg_bin.is_empty():
|
||||
return null
|
||||
|
||||
var gif_path := globalized_dir + "/_tmp_%s.gif" % url_hash
|
||||
var globalized_dir := ProjectSettings.globalize_path(BOXART_DIR)
|
||||
var gif_path := globalized_dir + "/_tmp.gif"
|
||||
var frames_dir := globalized_dir + "/_tmp_frames"
|
||||
|
||||
var body := await _download_url_bytes(url)
|
||||
# Download the GIF bytes via HTTPClient.
|
||||
var body := await _download_gif_bytes(url)
|
||||
if body.is_empty():
|
||||
return null
|
||||
|
||||
# Write GIF to temp file.
|
||||
var gif_file := FileAccess.open(gif_path, FileAccess.WRITE)
|
||||
if gif_file == null:
|
||||
logger.warn("GIF fetch: cannot write temp gif")
|
||||
|
|
@ -418,22 +369,91 @@ func _fetch_gif_as_texture(url: String, cache_flags: int) -> Texture2D:
|
|||
gif_file.store_buffer(body)
|
||||
gif_file.close()
|
||||
|
||||
# Extract first frame via ffmpeg.
|
||||
var result: Texture2D
|
||||
|
||||
if animated:
|
||||
result = await _build_animated_gif_texture(ffmpeg_bin, gif_path, frames_dir, body, url)
|
||||
else:
|
||||
result = await _build_static_gif_texture(ffmpeg_bin, gif_path, globalized_dir + "/_tmp.png", url)
|
||||
|
||||
# Clean up.
|
||||
DirAccess.remove_absolute(gif_path)
|
||||
|
||||
# Cache the result.
|
||||
if result != null:
|
||||
_animated_texture_cache[url] = result
|
||||
|
||||
return result
|
||||
|
||||
|
||||
## Downloads GIF bytes from the given URL. Returns empty PackedByteArray on failure.
|
||||
func _download_gif_bytes(url: String) -> PackedByteArray:
|
||||
var http := HTTPClient.new()
|
||||
var parts := url.split("/")
|
||||
var use_tls := parts[0] == "https:"
|
||||
var err := http.connect_to_host(parts[2], 443 if use_tls else 80, TLSOptions.client() if use_tls else null)
|
||||
if err != OK:
|
||||
logger.warn("GIF fetch: HTTP connect failed for %s: %d" % [url.left(LOG_URL_MAX_LEN), err])
|
||||
return PackedByteArray()
|
||||
var deadline := Time.get_ticks_msec() + HTTP_TIMEOUT_MS
|
||||
while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING:
|
||||
http.poll()
|
||||
if Time.get_ticks_msec() > deadline:
|
||||
http.close()
|
||||
logger.warn("GIF fetch: connect timed out")
|
||||
return PackedByteArray()
|
||||
OS.delay_msec(CONNECT_POLL_DELAY_MS)
|
||||
if http.get_status() != HTTPClient.STATUS_CONNECTED:
|
||||
logger.warn("GIF fetch: not connected (status=%d)" % http.get_status())
|
||||
http.close()
|
||||
return PackedByteArray()
|
||||
|
||||
http.request(HTTPClient.METHOD_GET, "/" + "/".join(parts.slice(3)), PackedStringArray())
|
||||
deadline = Time.get_ticks_msec() + HTTP_TIMEOUT_MS
|
||||
while http.get_status() == HTTPClient.STATUS_REQUESTING:
|
||||
http.poll()
|
||||
if Time.get_ticks_msec() > deadline:
|
||||
http.close()
|
||||
logger.warn("GIF fetch: request timed out")
|
||||
return PackedByteArray()
|
||||
OS.delay_msec(READ_POLL_DELAY_MS)
|
||||
|
||||
var body := PackedByteArray()
|
||||
while http.get_status() == HTTPClient.STATUS_BODY:
|
||||
http.poll()
|
||||
var chunk: PackedByteArray = http.read_response_body_chunk()
|
||||
if chunk.is_empty():
|
||||
if Time.get_ticks_msec() > deadline:
|
||||
http.close()
|
||||
logger.warn("GIF fetch: body read timed out")
|
||||
return PackedByteArray()
|
||||
OS.delay_msec(READ_POLL_DELAY_MS)
|
||||
continue
|
||||
body.append_array(chunk)
|
||||
http.close()
|
||||
|
||||
if body.is_empty():
|
||||
logger.warn("GIF fetch: empty response for %s" % url.left(LOG_URL_MAX_LEN))
|
||||
return body
|
||||
|
||||
|
||||
## Extracts the first frame of a GIF using ffmpeg. Returns a static ImageTexture.
|
||||
func _build_static_gif_texture(ffmpeg_bin: String, gif_path: String, png_path: String, url: String) -> Texture2D:
|
||||
var ffmpeg_args: PackedStringArray = [
|
||||
"-y", "-i", gif_path,
|
||||
"-frames:v", "1",
|
||||
"-f", "image2", cached_png,
|
||||
"-f", "image2", png_path,
|
||||
]
|
||||
var ret: Array = []
|
||||
OS.execute(ffmpeg_bin, ffmpeg_args, ret)
|
||||
|
||||
DirAccess.remove_absolute(gif_path)
|
||||
|
||||
if not FileAccess.file_exists(cached_png):
|
||||
if not FileAccess.file_exists(png_path):
|
||||
logger.warn("GIF fetch: ffmpeg did not produce output for %s" % url.left(LOG_URL_MAX_LEN))
|
||||
return null
|
||||
|
||||
var image := Image.load_from_file(cached_png)
|
||||
var image := Image.load_from_file(png_path)
|
||||
DirAccess.remove_absolute(png_path)
|
||||
|
||||
if image == null:
|
||||
logger.warn("GIF fetch: failed to load extracted PNG")
|
||||
return null
|
||||
|
|
@ -442,13 +462,133 @@ func _fetch_gif_as_texture(url: String, cache_flags: int) -> Texture2D:
|
|||
return ImageTexture.create_from_image(image)
|
||||
|
||||
|
||||
## Extracts all frames from a GIF using ffmpeg and builds an AnimatedTexture.
|
||||
## The animation is paused by default — the focus handler unpauses it.
|
||||
func _build_animated_gif_texture(ffmpeg_bin: String, gif_path: String, frames_dir: String, gif_bytes: PackedByteArray, url: String) -> AnimatedTexture:
|
||||
# Parse frame delays from the GIF binary.
|
||||
var delays: Array = _parse_gif_frame_delays(gif_bytes)
|
||||
|
||||
# Extract all frames with ffmpeg.
|
||||
DirAccess.make_dir_recursive_absolute(frames_dir)
|
||||
var ffmpeg_args: PackedStringArray = [
|
||||
"-y", "-i", gif_path,
|
||||
"-vsync", "0",
|
||||
frames_dir + "/frame_%04d.png",
|
||||
]
|
||||
var ret: Array = []
|
||||
OS.execute(ffmpeg_bin, ffmpeg_args, ret)
|
||||
|
||||
# Collect extracted frame files.
|
||||
var dir := DirAccess.open(frames_dir)
|
||||
if dir == null:
|
||||
logger.warn("GIF fetch: cannot open frames dir")
|
||||
return null
|
||||
dir.list_dir_begin()
|
||||
var frame_files: PackedStringArray = []
|
||||
var fname := dir.get_next()
|
||||
while fname != "":
|
||||
if fname.begins_with("frame_") and fname.ends_with(".png"):
|
||||
frame_files.append(fname)
|
||||
fname = dir.get_next()
|
||||
dir.list_dir_end()
|
||||
frame_files.sort()
|
||||
|
||||
if frame_files.is_empty():
|
||||
logger.warn("GIF fetch: no frames extracted for %s" % url.left(LOG_URL_MAX_LEN))
|
||||
DirAccess.remove_absolute(frames_dir)
|
||||
return null
|
||||
|
||||
# Build AnimatedTexture.
|
||||
var anim_tex := AnimatedTexture.new()
|
||||
anim_tex.frames_count = frame_files.size()
|
||||
anim_tex.pause = true # Start paused — focus handler unpauses.
|
||||
|
||||
for i in frame_files.size():
|
||||
var frame_path := frames_dir + "/" + frame_files[i]
|
||||
var image := Image.load_from_file(frame_path)
|
||||
DirAccess.remove_absolute(frame_path)
|
||||
if image == null:
|
||||
logger.warn("GIF fetch: failed to load frame %d" % i)
|
||||
continue
|
||||
anim_tex.set_frame_texture(i, ImageTexture.create_from_image(image))
|
||||
# Use parsed delay if available, otherwise default.
|
||||
var delay_ms: int = delays[i] if i < delays.size() else GIF_DEFAULT_FRAME_DELAY_MS
|
||||
anim_tex.set_frame_delay(i, delay_ms / 1000.0) # AnimatedTexture uses seconds.
|
||||
|
||||
DirAccess.remove_absolute(frames_dir)
|
||||
logger.info("GIF fetch: built AnimatedTexture with %d frames from %s" % [frame_files.size(), url.left(LOG_URL_MAX_LEN)])
|
||||
return anim_tex
|
||||
|
||||
|
||||
## Parses frame delays from a GIF89a binary. Returns an array of delays
|
||||
## in milliseconds, one per frame. Falls back to GIF_DEFAULT_FRAME_DELAY_MS
|
||||
## for frames without a Graphics Control Extension.
|
||||
func _parse_gif_frame_delays(data: PackedByteArray) -> Array:
|
||||
var delays: Array = []
|
||||
if data.size() < 13:
|
||||
return delays
|
||||
|
||||
# Skip header (6) + Logical Screen Descriptor (7).
|
||||
var pos := 13
|
||||
# Skip Global Color Table if present.
|
||||
var packed_byte: int = data[10]
|
||||
if packed_byte & 0x80 != 0:
|
||||
var gct_size := 3 * (1 << ((packed_byte & 0x07) + 1))
|
||||
pos += gct_size
|
||||
|
||||
while pos < data.size() - 1:
|
||||
var byte: int = data[pos]
|
||||
if byte == 0x21:
|
||||
# Extension block.
|
||||
var label: int = data[pos + 1]
|
||||
if label == 0xF9:
|
||||
# Graphics Control Extension — contains frame delay.
|
||||
var delay_cs: int = data[pos + 4] | (data[pos + 5] << 8) # Centiseconds.
|
||||
var delay_ms: int = delay_cs * 10 if delay_cs > 0 else GIF_DEFAULT_FRAME_DELAY_MS
|
||||
delays.append(delay_ms)
|
||||
# Skip extension block.
|
||||
pos += 2
|
||||
while pos < data.size():
|
||||
var block_size: int = data[pos]
|
||||
pos += 1
|
||||
if block_size == 0:
|
||||
break
|
||||
pos += block_size
|
||||
elif byte == 0x2C:
|
||||
# Image descriptor — skip it.
|
||||
pos += 10
|
||||
# Skip Local Color Table if present.
|
||||
var img_packed: int = data[pos - 1]
|
||||
if img_packed & 0x80 != 0:
|
||||
var lct_size := 3 * (1 << ((img_packed & 0x07) + 1))
|
||||
pos += lct_size
|
||||
# Skip LZW Minimum Code Size + sub-blocks.
|
||||
pos += 1 # LZW min code size.
|
||||
while pos < data.size():
|
||||
var block_size: int = data[pos]
|
||||
pos += 1
|
||||
if block_size == 0:
|
||||
break
|
||||
pos += block_size
|
||||
elif byte == 0x3B:
|
||||
# Trailer.
|
||||
break
|
||||
else:
|
||||
# Unknown block — skip.
|
||||
pos += 1
|
||||
|
||||
return delays
|
||||
|
||||
|
||||
## Combines two textures side-by-side into a single banner image.
|
||||
## Both images are scaled to the same height, then placed left and right.
|
||||
func _combine_side_by_side(left: Texture2D, right: Texture2D) -> Texture2D:
|
||||
var img_a := left.get_image()
|
||||
var img_b := right.get_image()
|
||||
if img_a == null or img_b == null:
|
||||
return left
|
||||
|
||||
# Scale both to the same height (use the taller one).
|
||||
var target_h: int = max(img_a.get_height(), img_b.get_height())
|
||||
if img_a.get_height() != target_h:
|
||||
var scale: float = float(target_h) / float(img_a.get_height())
|
||||
|
|
@ -464,7 +604,8 @@ func _combine_side_by_side(left: Texture2D, right: Texture2D) -> Texture2D:
|
|||
return ImageTexture.create_from_image(combined)
|
||||
|
||||
|
||||
## Scrapes the itch.io game page for screenshots.
|
||||
## Scrapes the itch.io game page for screenshots. The itch.io API does not
|
||||
## expose screenshots, so the page HTML is the only source.
|
||||
func _fetch_game_page_metadata(game: Dictionary) -> Dictionary:
|
||||
var page_url: String = game.get("url", "")
|
||||
if page_url.is_empty():
|
||||
|
|
@ -472,30 +613,67 @@ func _fetch_game_page_metadata(game: Dictionary) -> Dictionary:
|
|||
return {}
|
||||
|
||||
logger.info("Scraping page for screenshots: " + page_url)
|
||||
var body := await _download_url_bytes(page_url)
|
||||
if body.is_empty():
|
||||
var http := HTTPClient.new()
|
||||
var parts := page_url.split("/")
|
||||
var use_tls := parts[0] == "https:"
|
||||
var err := http.connect_to_host(parts[2], 443 if use_tls else 80, TLSOptions.client() if use_tls else null)
|
||||
if err != OK:
|
||||
logger.warn("HTTP connect failed for %s: %d" % [page_url, err])
|
||||
return {}
|
||||
var deadline := Time.get_ticks_msec() + HTTP_TIMEOUT_MS
|
||||
while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING:
|
||||
http.poll()
|
||||
if Time.get_ticks_msec() > deadline:
|
||||
http.close()
|
||||
logger.warn("HTTP connect timed out for: " + page_url)
|
||||
return {}
|
||||
OS.delay_msec(CONNECT_POLL_DELAY_MS)
|
||||
if http.get_status() != HTTPClient.STATUS_CONNECTED:
|
||||
logger.warn("HTTP not connected for %s: status=%d" % [page_url, http.get_status()])
|
||||
http.close()
|
||||
return {}
|
||||
|
||||
http.request(HTTPClient.METHOD_GET, "/" + "/".join(parts.slice(3)), PackedStringArray())
|
||||
deadline = Time.get_ticks_msec() + HTTP_TIMEOUT_MS
|
||||
while http.get_status() == HTTPClient.STATUS_REQUESTING:
|
||||
http.poll()
|
||||
if Time.get_ticks_msec() > deadline:
|
||||
http.close()
|
||||
logger.warn("HTTP request timed out for: " + page_url)
|
||||
return {}
|
||||
OS.delay_msec(READ_POLL_DELAY_MS)
|
||||
|
||||
var body := PackedByteArray()
|
||||
while http.get_status() == HTTPClient.STATUS_BODY:
|
||||
http.poll()
|
||||
var chunk: PackedByteArray = http.read_response_body_chunk()
|
||||
if chunk.is_empty():
|
||||
if Time.get_ticks_msec() > deadline:
|
||||
http.close()
|
||||
logger.warn("HTTP body read timed out for: " + page_url)
|
||||
return {}
|
||||
OS.delay_msec(READ_POLL_DELAY_MS)
|
||||
continue
|
||||
body.append_array(chunk)
|
||||
http.close()
|
||||
|
||||
var html := body.get_string_from_utf8()
|
||||
if html.is_empty():
|
||||
logger.warn("Empty HTML response for: " + page_url)
|
||||
return {}
|
||||
if _is_cloudflare_challenge(html):
|
||||
|
||||
# Detect Cloudflare challenge pages — no point extracting screenshots.
|
||||
if html.find("challenge-platform") != -1 or html.find("cf-browser-verification") != -1:
|
||||
logger.warn("Cloudflare challenge detected for: %s — falling back to cover art" % page_url)
|
||||
return {}
|
||||
return _extract_screenshots_from_html(html, page_url)
|
||||
|
||||
|
||||
func _is_cloudflare_challenge(html: String) -> bool:
|
||||
return html.find("challenge-platform") != -1 or html.find("cf-browser-verification") != -1
|
||||
|
||||
|
||||
func _extract_screenshots_from_html(html: String, page_url: String) -> Dictionary:
|
||||
var shot_re := RegEx.new()
|
||||
shot_re.compile(SCREENSHOT_REGEX_PATTERN)
|
||||
var screenshots: Array = []
|
||||
for m in shot_re.search_all(html):
|
||||
var url: String = _sanitize_url(m.get_string(0))
|
||||
screenshots.append(url)
|
||||
|
||||
logger.info("Found %d screenshots for page %s" % [screenshots.size(), page_url])
|
||||
return {"screenshots": screenshots}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ extends Plugin
|
|||
## Requires the itch.io library plugin to populate LibraryItem metadata.
|
||||
|
||||
var icon := preload("res://plugins/itch-artprovider/assets/itch.svg")
|
||||
var _settings_scene := load("res://plugins/itch-artprovider/core/artprovider_settings.tscn") as PackedScene
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
|
|
@ -13,3 +14,7 @@ func _ready() -> void:
|
|||
var boxart_provider: BoxArtProvider = load("res://plugins/itch-artprovider/core/boxart_itch.tscn").instantiate()
|
||||
add_child(boxart_provider)
|
||||
logger.info("itch.io Art Provider loaded")
|
||||
|
||||
|
||||
func get_settings_menu() -> Control:
|
||||
return _settings_scene.instantiate()
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"plugin.id": "itch-artprovider",
|
||||
"plugin.name": "itch.io Art Provider",
|
||||
"plugin.version": "0.1.20",
|
||||
"plugin.version": "0.1.13",
|
||||
"plugin.min-api-version": "1.1.0",
|
||||
"plugin.link": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",
|
||||
"plugin.source": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue