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4 changed files with 134 additions and 370 deletions

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@ -1,25 +0,0 @@
extends VBoxContainer
## Settings screen for the itch.io art provider.
##
## Provides a toggle for animated GIF covers. When enabled, GIF cover art
## is extracted frame-by-frame and displayed as an AnimatedTexture that
## pauses when the card loses focus.
var settings_manager := load("res://core/global/settings_manager.tres") as SettingsManager
const SETTING_SECTION := "plugin.artprovider"
const SETTING_ANIMATED_GIFS := "animated_gifs"
@onready var animated_toggle: Toggle = $%AnimatedGifsToggle
func _ready() -> void:
animated_toggle.button_pressed = settings_manager.get_value(
SETTING_SECTION, SETTING_ANIMATED_GIFS, false
) as bool
animated_toggle.toggled.connect(_on_animated_gifs_toggled)
func _on_animated_gifs_toggled(pressed: bool) -> void:
settings_manager.set_value(SETTING_SECTION, SETTING_ANIMATED_GIFS, pressed)

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@ -1,20 +0,0 @@
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://plugins/itch-artprovider/core/artprovider_settings.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://d1qb7euwlu7bh" path="res://core/ui/components/toggle.tscn" id="2"]
[node name="ArtProviderSettings" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 10
script = ExtResource("1")
[node name="AnimatedGifsToggle" parent="." instance=ExtResource("2")]
unique_name_in_owner = true
layout_mode = 2
text = "Animate GIF covers"
description = "Extract all frames from animated GIF covers. Uses more memory but shows the full animation. Pauses when the card is not focused."
button_pressed = false

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@ -15,13 +15,9 @@ const META_CACHE_FILE := "itch_art_meta.json"
const HTTP_TIMEOUT_MS := 15000
const SCREENSHOT_REGEX_PATTERN := "https://img\\.itch\\.zone/aW1hZ2Uv[\\w+/=]*/original/[\\w+/=]*\\.[a-z]+"
const IMAGE_EXTS := ["png", "jpg", "jpeg", "gif", "webp", "bmp"]
const FFMPEG_BUILDS_URL := "https://github.com/BtbN/FFmpeg-Builds/releases/download/latest"
const CONNECT_POLL_DELAY_MS := 50
const READ_POLL_DELAY_MS := 10
const LOG_URL_MAX_LEN := 80
const CACHE_DIR := "images"
const BANNER_CACHE_DIR := "banners"
const GIF_STATIC_DIR := "gif_static"
@export var use_caching: bool = true
var http_image := HTTPImageFetcher.new()
@ -35,14 +31,10 @@ var layout_map: Dictionary = {
LAYOUT.LOGO: "-logo",
}
## Resolved path to the ffmpeg binary (system or bundled). Populated lazily.
var _ffmpeg_bin: String = ""
func _init() -> void:
super()
var globalized := ProjectSettings.globalize_path(BOXART_DIR)
DirAccess.make_dir_recursive_absolute(globalized)
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(BOXART_DIR))
provider_id = "itch"
logger_name = "BoxArtItch"
@ -56,84 +48,25 @@ func _ready() -> void:
## Strips HTML srcset artifacts from a URL. Butlerd sometimes passes through
## itch.io cover URLs with trailing srcset descriptors like " 1x, h" or " 2x".
## These cause HTTPImageFetcher to fail because the URL is no longer valid.
func _sanitize_url(url: String) -> String:
if url.is_empty():
return url
# Srcset descriptors are separated by spaces — take only the URL portion.
var clean: String = url.split(" ")[0]
# Validate that the cleaned URL ends with a known image extension.
var ext: String = clean.get_extension().to_lower()
if ext not in IMAGE_EXTS:
logger.warn("Sanitized URL has unexpected extension '%s': %s" % [ext, clean.left(LOG_URL_MAX_LEN)])
return clean
## Returns whether a URL points to a GIF image.
## Returns whether a URL points to a GIF image. Handles both clean URLs and
## URLs contaminated with srcset artifacts (e.g. "image.gif 1x, h").
func _is_gif_url(url: String) -> bool:
return _sanitize_url(url).to_lower().ends_with(".gif")
## Returns whether a URL points to a JPEG image.
func _is_jpg_url(url: String) -> bool:
var clean := _sanitize_url(url).to_lower()
return clean.ends_with(".jpg") or clean.ends_with(".jpeg")
## Removes and frees an HTTPRequest node.
func _remove_http(http: HTTPRequest) -> void:
remove_child(http)
http.queue_free()
## Downloads an image and detects the actual format from content-type headers.
## Used as a fallback when HTTPImageFetcher fails due to extension mismatch.
func _fetch_image_with_format_detection(url: String, cache_flags: int) -> Texture2D:
var http := HTTPRequest.new()
http.timeout = HTTP_TIMEOUT_MS / 1000.0
add_child.call_deferred(http)
await http.ready
if http.request(url) != OK:
_remove_http(http)
return null
var args: Array = await http.request_completed
var result: int = args[0]
var response_code: int = args[1]
var headers: PackedStringArray = args[2]
var body: PackedByteArray = args[3]
_remove_http(http)
if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
return null
var content_type := ""
for h in headers:
if h.to_lower().begins_with("content-type:"):
content_type = h.split(":", true, 1)[1].strip_edges().to_lower()
break
var image := Image.new()
var err: int = ERR_INVALID_DATA
if content_type.find("png") != -1:
err = image.load_png_from_buffer(body)
elif content_type.find("jpeg") != -1 or content_type.find("jpg") != -1:
err = image.load_jpg_from_buffer(body)
elif content_type.find("webp") != -1:
err = image.load_webp_from_buffer(body)
else:
err = image.load_png_from_buffer(body)
if err != OK:
err = image.load_jpg_from_buffer(body)
if err != OK:
logger.warn("Format detection failed for %s (content-type: %s)" % [url.left(LOG_URL_MAX_LEN), content_type])
return null
var texture := ImageTexture.create_from_image(image)
if cache_flags & Cache.FLAGS.SAVE:
Cache.save_image(CACHE_DIR, url, texture)
return texture
func get_boxart(item: LibraryItem, kind: LAYOUT) -> Texture2D:
if not kind in layout_map:
logger.error("Unsupported boxart layout: {0}".format([kind]))
@ -151,39 +84,14 @@ func get_boxart(item: LibraryItem, kind: LAYOUT) -> Texture2D:
logger.warn("Game title is empty for id %d" % game_id)
return null
var meta := await _enrich_metadata(game, game_id, title)
var screenshots: Array = meta.get("screenshots", []).map(_sanitize_url)
var cover_url := _sanitize_url(_best_portrait_url(game, screenshots))
if cover_url.is_empty():
logger.warn("No cover URL for: %s (id=%d)" % [title, game_id])
return null
logger.info("cover_url=%s" % cover_url.left(LOG_URL_MAX_LEN))
var cache_flags := Cache.FLAGS.NONE
if use_caching:
cache_flags = Cache.FLAGS.LOAD | Cache.FLAGS.SAVE
if kind == LAYOUT.BANNER and screenshots.size() >= 2:
return await _fetch_banner_textures(item, screenshots, cache_flags)
var url := _url_for_layout(kind, cover_url, screenshots)
if url.is_empty():
logger.warn("URL for layout %s is empty (cover=%s)" % [str(kind), cover_url])
return null
logger.info("Fetching itch.io box art for: %s layout=%s url=%s" % [item.name, str(kind), url.left(LOG_URL_MAX_LEN)])
var texture: Texture2D = await _fetch_image(url, cache_flags)
if texture == null:
logger.warn("Image download returned null for: %s url=%s" % [item.name, url.left(LOG_URL_MAX_LEN)])
return texture
## Enriches game metadata by scraping the itch.io page for screenshots.
func _enrich_metadata(game: Dictionary, game_id: int, title: String) -> Dictionary:
# Enrich on first access: scrape the itch.io page for screenshots.
# Cached failures (empty screenshots) are stored to avoid repeated
# requests against Cloudflare-protected pages.
var meta: Dictionary = _enriched_meta.get(game_id, {})
if meta.is_empty() and game.has("url"):
logger.info("Enriching metadata for: %s (url=%s)" % [title, game.get("url", "")])
meta = await _fetch_game_page_metadata(game)
meta = _fetch_game_page_metadata(game)
# Cache both successes and failures to avoid repeated requests.
_enriched_meta[game_id] = meta
_save_enriched_meta(game_id, meta)
if meta.is_empty():
@ -194,33 +102,49 @@ func _enrich_metadata(game: Dictionary, game_id: int, title: String) -> Dictiona
logger.info("Using cached metadata for: %s (%d screenshots)" % [title, meta.get("screenshots", []).size()])
else:
logger.warn("No URL in game dict for: %s" % title)
return meta
var screenshots: Array = meta.get("screenshots", []).map(_sanitize_url)
# Filter out GIF screenshots — Godot can't decode them.
var non_gif_screenshots: Array = screenshots.filter(
func(url): return not _is_gif_url(url)
)
if screenshots.size() != non_gif_screenshots.size():
logger.info("Filtered %d GIF screenshots for: %s" % [screenshots.size() - non_gif_screenshots.size(), title])
## Fetches two screenshots and combines them side-by-side for banner layout.
func _fetch_banner_textures(item: LibraryItem, screenshots: Array, cache_flags: int) -> Texture2D:
var banner_key: String = screenshots[0] + "||" + screenshots[1]
var cover_url := _sanitize_url(_best_portrait_url(game, non_gif_screenshots))
if cover_url.is_empty():
logger.warn("No cover URL for: %s (id=%d)" % [title, game_id])
return null
logger.info("cover_url=%s" % cover_url.left(LOG_URL_MAX_LEN))
if cache_flags & Cache.FLAGS.LOAD and Cache.is_cached(BANNER_CACHE_DIR, banner_key):
var cached := Cache.get_image(BANNER_CACHE_DIR, banner_key)
if cached != null:
logger.info("Banner: loaded cached stitched banner for %s" % item.name)
return cached
var cache_flags := Cache.FLAGS.NONE
if use_caching:
cache_flags = Cache.FLAGS.LOAD | Cache.FLAGS.SAVE
logger.info("Fetching itch.io banner (2 screenshots) for: " + item.name)
var tex_a := await _fetch_image(screenshots[0], cache_flags)
var tex_b := await _fetch_image(screenshots[1], cache_flags)
if tex_a != null and tex_b != null:
var stitched := _combine_side_by_side(tex_a, tex_b)
if cache_flags & Cache.FLAGS.SAVE and stitched != null:
Cache.save_image(BANNER_CACHE_DIR, banner_key, stitched)
return stitched
logger.warn("Banner screenshot fetch failed: tex_a=%s tex_b=%s" % [str(tex_a != null), str(tex_b != null)])
if tex_a != null:
return tex_a
if tex_b != null:
return tex_b
return null
# Banner: combine two screenshots side-by-side when available.
if kind == LAYOUT.BANNER and non_gif_screenshots.size() >= 2:
logger.info("Fetching itch.io banner (2 screenshots) for: " + item.name)
var tex_a := await http_image.fetch(non_gif_screenshots[0], cache_flags)
var tex_b := await http_image.fetch(non_gif_screenshots[1], cache_flags)
if tex_a != null and tex_b != null:
return _combine_side_by_side(tex_a, tex_b)
# Banner combine failed — fall back to single-image path.
logger.warn("Banner screenshot fetch failed: tex_a=%s tex_b=%s" % [str(tex_a != null), str(tex_b != null)])
if tex_a != null:
return tex_a
if tex_b != null:
return tex_b
var url := _url_for_layout(kind, cover_url, non_gif_screenshots)
if url.is_empty():
logger.warn("URL for layout %s is empty (cover=%s)" % [str(kind), cover_url])
return null
logger.info("Fetching itch.io box art for: %s layout=%s url=%s" % [item.name, str(kind), url.left(LOG_URL_MAX_LEN)])
var texture: Texture2D = await http_image.fetch(url, cache_flags)
if texture == null:
logger.warn("Image download returned null for: %s url=%s" % [item.name, url.left(LOG_URL_MAX_LEN)])
return texture
## Finds the itch.io game dict from the library item's launch items.
@ -246,209 +170,53 @@ func _url_for_layout(kind: LAYOUT, cover_url: String, screenshots: Array) -> Str
LAYOUT.GRID_PORTRAIT, LAYOUT.LOGO:
return cover_url
LAYOUT.GRID_LANDSCAPE:
return screenshots[0] if not screenshots.is_empty() else cover_url
# Prefer a non-GIF screenshot
for url in screenshots:
if not _is_gif_url(url):
return url
# cover_url is already sanitized and non-GIF by the time it reaches here
return cover_url
LAYOUT.BANNER:
return screenshots[0] if not screenshots.is_empty() else cover_url
# Single screenshot fallback (two-screenshot case handled in get_boxart).
# Prefer a non-GIF screenshot.
for url in screenshots:
if not _is_gif_url(url):
return url
return cover_url
return ""
## Returns the best portrait/logo URL from the game data.
## Prefers stillCoverUrl (the still/non-animated version of the cover),
## then coverUrl. Screenshots are never used as capsule art.
func _best_portrait_url(game: Dictionary, _screenshots: Array) -> String:
## Returns a non-GIF URL suitable for portrait/logo from the game data.
## Falls back through: stillCoverUrl → coverUrl (non-GIF) → first non-GIF
## screenshot. Returns empty if only GIFs are available, since
## HTTPImageFetcher cannot decode GIF images.
func _best_portrait_url(game: Dictionary, screenshots: Array) -> String:
# Prefer stillCoverUrl if it's not a GIF
var still: String = game.get("stillCoverUrl", "")
if not still.is_empty():
if not still.is_empty() and not _is_gif_url(still):
return still
return game.get("coverUrl", "")
## Ensures an ffmpeg binary is available. Checks the system PATH first,
## then falls back to a bundled copy under user://boxart/itch/.
func _ensure_ffmpeg() -> String:
if not _ffmpeg_bin.is_empty():
return _ffmpeg_bin
var probe: Array = []
OS.execute("ffmpeg", ["-version"], probe, true)
if probe.size() > 0 and probe[0].find("ffmpeg version") != -1:
_ffmpeg_bin = "ffmpeg"
logger.info("Using system ffmpeg")
return _ffmpeg_bin
var bundled: String = ProjectSettings.globalize_path(BOXART_DIR) + "/ffmpeg"
if FileAccess.file_exists(bundled):
_ffmpeg_bin = bundled
logger.info("Using bundled ffmpeg: " + _ffmpeg_bin)
return _ffmpeg_bin
logger.info("ffmpeg not found — downloading static build")
if await _install_ffmpeg():
_ffmpeg_bin = ProjectSettings.globalize_path(BOXART_DIR) + "/ffmpeg"
return _ffmpeg_bin
logger.warn("ffmpeg unavailable — GIF covers will not load")
# Try coverUrl if it's not a GIF
var cover: String = game.get("coverUrl", "")
if not cover.is_empty() and not _is_gif_url(cover):
return cover
# Try the first non-GIF screenshot
for url in screenshots:
if not _is_gif_url(url):
return url
# All available URLs are GIFs — return empty so the caller gets null
# instead of attempting a doomed fetch.
return ""
## Downloads a static ffmpeg build.
func _install_ffmpeg() -> bool:
var os_name := _detect_os()
var arch_name := _detect_arch()
var archive_url := _build_ffmpeg_url(os_name, arch_name)
var body := await _download_url_bytes(archive_url)
if body.is_empty():
return false
return _extract_ffmpeg(body, os_name)
func _detect_os() -> String:
if OS.get_name() == "Windows":
return "win"
if OS.get_name() == "macOS":
return "macos"
return "linux"
func _detect_arch() -> String:
if Engine.has_method("get_architecture_name"):
var arch: String = Engine.get_architecture_name()
if "arm64" in arch or "aarch64" in arch:
return "arm64"
return "64"
func _build_ffmpeg_url(os_name: String, arch_name: String) -> String:
var platform_slug := os_name + arch_name
var archive_name := "ffmpeg-master-latest-%s-gpl" % platform_slug
var ext := "zip" if os_name == "win" else "tar.xz"
return "%s/%s.%s" % [FFMPEG_BUILDS_URL, archive_name, ext]
## Downloads bytes from a URL. Returns empty PackedByteArray on failure.
func _download_url_bytes(url: String) -> PackedByteArray:
var http := HTTPRequest.new()
http.timeout = HTTP_TIMEOUT_MS / 1000.0
add_child.call_deferred(http)
await http.ready
if http.request(url) != OK:
logger.error("Error requesting: " + url)
remove_child(http)
http.queue_free()
return PackedByteArray()
var args: Array = await http.request_completed
var result: int = args[0]
var response_code: int = args[1]
var body: PackedByteArray = args[3]
remove_child(http)
http.queue_free()
if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
logger.error("Download failed: HTTP %d for %s" % [response_code, url])
return PackedByteArray()
return body
## Extracts the ffmpeg binary from the downloaded archive.
func _extract_ffmpeg(body: PackedByteArray, os_name: String) -> bool:
var globalized_dir := ProjectSettings.globalize_path(BOXART_DIR)
DirAccess.make_dir_recursive_absolute(globalized_dir)
var is_win: bool = os_name == "win"
var ext := "zip" if is_win else "tar.xz"
var archive_path := globalized_dir + "/ffmpeg." + ext
var file := FileAccess.open(archive_path, FileAccess.WRITE)
if file == null:
logger.error("Cannot write ffmpeg archive to " + archive_path)
return false
file.store_buffer(body)
file.close()
var out := []
if is_win:
OS.execute("unzip", ["-o", archive_path, "-d", globalized_dir], out)
OS.execute("chmod", ["+x", globalized_dir + "/ffmpeg.exe"], out)
else:
OS.execute("tar", ["xf", archive_path, "-C", globalized_dir,
"--strip-components=1", "--wildcards", "*/ffmpeg"], out)
OS.execute("chmod", ["+x", globalized_dir + "/ffmpeg"], out)
DirAccess.remove_absolute(archive_path)
logger.info("ffmpeg installed to " + globalized_dir)
return true
## Unified image fetch. GIFs go through ffmpeg for first-frame extraction.
## Non-GIF URLs go through HTTPImageFetcher, with a format-detection
## fallback for .jpg URLs that are actually served as PNG by itch.zone.
func _fetch_image(url: String, cache_flags: int) -> Texture2D:
if _is_gif_url(url):
return await _fetch_gif_as_texture(url, cache_flags)
var texture := await http_image.fetch(url, cache_flags)
if texture == null and _is_jpg_url(url):
texture = await _fetch_image_with_format_detection(url, cache_flags)
return texture
## Downloads a GIF and extracts the first frame as a static ImageTexture.
## Results are cached on disk under user://boxart/itch/gif_static/<hash>.png
## and in memory for the session.
func _fetch_gif_as_texture(url: String, cache_flags: int) -> Texture2D:
var globalized_dir := ProjectSettings.globalize_path(BOXART_DIR)
DirAccess.make_dir_recursive_absolute(globalized_dir + "/" + GIF_STATIC_DIR)
var url_hash := url.sha256_text().left(16)
var cached_png := globalized_dir + "/" + GIF_STATIC_DIR + "/" + url_hash + ".png"
# Check disk cache.
if cache_flags & Cache.FLAGS.LOAD and FileAccess.file_exists(cached_png):
var image := Image.load_from_file(cached_png)
if image != null:
logger.info("GIF fetch: loaded cached static frame for %s" % url.left(LOG_URL_MAX_LEN))
return ImageTexture.create_from_image(image)
var ffmpeg_bin := await _ensure_ffmpeg()
if ffmpeg_bin.is_empty():
return null
var gif_path := globalized_dir + "/_tmp_%s.gif" % url_hash
var body := await _download_url_bytes(url)
if body.is_empty():
return null
var gif_file := FileAccess.open(gif_path, FileAccess.WRITE)
if gif_file == null:
logger.warn("GIF fetch: cannot write temp gif")
return null
gif_file.store_buffer(body)
gif_file.close()
# Extract first frame via ffmpeg.
var ffmpeg_args: PackedStringArray = [
"-y", "-i", gif_path,
"-frames:v", "1",
"-f", "image2", cached_png,
]
var ret: Array = []
OS.execute(ffmpeg_bin, ffmpeg_args, ret)
DirAccess.remove_absolute(gif_path)
if not FileAccess.file_exists(cached_png):
logger.warn("GIF fetch: ffmpeg did not produce output for %s" % url.left(LOG_URL_MAX_LEN))
return null
var image := Image.load_from_file(cached_png)
if image == null:
logger.warn("GIF fetch: failed to load extracted PNG")
return null
logger.info("GIF fetch: extracted first frame from %s" % url.left(LOG_URL_MAX_LEN))
return ImageTexture.create_from_image(image)
## Combines two textures side-by-side into a single banner image.
## Both images are scaled to the same height, then placed left and right.
func _combine_side_by_side(left: Texture2D, right: Texture2D) -> Texture2D:
var img_a := left.get_image()
var img_b := right.get_image()
if img_a == null or img_b == null:
return left
# Scale both to the same height (use the taller one).
var target_h: int = max(img_a.get_height(), img_b.get_height())
if img_a.get_height() != target_h:
var scale: float = float(target_h) / float(img_a.get_height())
@ -464,7 +232,8 @@ func _combine_side_by_side(left: Texture2D, right: Texture2D) -> Texture2D:
return ImageTexture.create_from_image(combined)
## Scrapes the itch.io game page for screenshots.
## Scrapes the itch.io game page for screenshots. The itch.io API does not
## expose screenshots, so the page HTML is the only source.
func _fetch_game_page_metadata(game: Dictionary) -> Dictionary:
var page_url: String = game.get("url", "")
if page_url.is_empty():
@ -472,30 +241,70 @@ func _fetch_game_page_metadata(game: Dictionary) -> Dictionary:
return {}
logger.info("Scraping page for screenshots: " + page_url)
var body := await _download_url_bytes(page_url)
if body.is_empty():
var http := HTTPClient.new()
var parts := page_url.split("/")
var use_tls := parts[0] == "https:"
var err := http.connect_to_host(parts[2], 443 if use_tls else 80, TLSOptions.client() if use_tls else null)
if err != OK:
logger.warn("HTTP connect failed for %s: %d" % [page_url, err])
return {}
var deadline := Time.get_ticks_msec() + HTTP_TIMEOUT_MS
while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING:
http.poll()
if Time.get_ticks_msec() > deadline:
http.close()
logger.warn("HTTP connect timed out for: " + page_url)
return {}
OS.delay_msec(CONNECT_POLL_DELAY_MS)
if http.get_status() != HTTPClient.STATUS_CONNECTED:
logger.warn("HTTP not connected for %s: status=%d" % [page_url, http.get_status()])
http.close()
return {}
http.request(HTTPClient.METHOD_GET, "/" + "/".join(parts.slice(3)), PackedStringArray())
deadline = Time.get_ticks_msec() + HTTP_TIMEOUT_MS
while http.get_status() == HTTPClient.STATUS_REQUESTING:
http.poll()
if Time.get_ticks_msec() > deadline:
http.close()
logger.warn("HTTP request timed out for: " + page_url)
return {}
OS.delay_msec(READ_POLL_DELAY_MS)
var body := PackedByteArray()
while http.get_status() == HTTPClient.STATUS_BODY:
http.poll()
var chunk: PackedByteArray = http.read_response_body_chunk()
if chunk.is_empty():
if Time.get_ticks_msec() > deadline:
http.close()
logger.warn("HTTP body read timed out for: " + page_url)
return {}
OS.delay_msec(READ_POLL_DELAY_MS)
continue
body.append_array(chunk)
http.close()
var html := body.get_string_from_utf8()
if html.is_empty():
logger.warn("Empty HTML response for: " + page_url)
return {}
if _is_cloudflare_challenge(html):
# Detect Cloudflare challenge pages — no point extracting screenshots.
if html.find("challenge-platform") != -1 or html.find("cf-browser-verification") != -1:
logger.warn("Cloudflare challenge detected for: %s — falling back to cover art" % page_url)
return {}
return _extract_screenshots_from_html(html, page_url)
func _is_cloudflare_challenge(html: String) -> bool:
return html.find("challenge-platform") != -1 or html.find("cf-browser-verification") != -1
func _extract_screenshots_from_html(html: String, page_url: String) -> Dictionary:
var shot_re := RegEx.new()
shot_re.compile(SCREENSHOT_REGEX_PATTERN)
var screenshots: Array = []
for m in shot_re.search_all(html):
var url: String = _sanitize_url(m.get_string(0))
if _is_gif_url(url):
logger.debug("Skipping GIF screenshot: " + url)
continue
screenshots.append(url)
logger.info("Found %d screenshots for page %s" % [screenshots.size(), page_url])
return {"screenshots": screenshots}

View file

@ -1,7 +1,7 @@
{
"plugin.id": "itch-artprovider",
"plugin.name": "itch.io Art Provider",
"plugin.version": "0.1.20",
"plugin.version": "0.1.9",
"plugin.min-api-version": "1.1.0",
"plugin.link": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",
"plugin.source": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",