Compare commits
3 commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 436865f3cb | |||
| dfe94b92be | |||
| 494a00bb2a |
3 changed files with 28 additions and 397 deletions
|
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@ -19,21 +19,14 @@ const FFMPEG_BUILDS_URL := "https://github.com/BtbN/FFmpeg-Builds/releases/downl
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const CONNECT_POLL_DELAY_MS := 50
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const READ_POLL_DELAY_MS := 10
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const LOG_URL_MAX_LEN := 80
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const SETTING_SECTION := "plugin.artprovider"
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const SETTING_ANIMATED_GIFS := "animated_gifs"
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const GIF_DEFAULT_FRAME_DELAY_MS := 100
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const CACHE_DIR := "images"
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const ANIM_FRAMES_DIR := "anim_frames"
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const BANNER_CACHE_DIR := "banners"
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const GIF_STATIC_DIR := "gif_static"
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@export var use_caching: bool = true
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var http_image := HTTPImageFetcher.new()
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var _meta_cache_dir := "itch_art"
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var _enriched_meta: Dictionary = {}
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var settings_manager := load("res://core/global/settings_manager.tres") as SettingsManager
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var _animated_texture_cache: Dictionary = {}
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var _last_animated_setting: bool = false
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var _focused_animated_texture: AnimatedTexture = null
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var layout_map: Dictionary = {
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LAYOUT.GRID_PORTRAIT: "-portrait",
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@ -50,7 +43,6 @@ func _init() -> void:
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super()
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var globalized := ProjectSettings.globalize_path(BOXART_DIR)
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DirAccess.make_dir_recursive_absolute(globalized)
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DirAccess.make_dir_recursive_absolute(globalized + "/" + ANIM_FRAMES_DIR)
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provider_id = "itch"
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logger_name = "BoxArtItch"
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@ -58,77 +50,23 @@ func _init() -> void:
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func _ready() -> void:
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super()
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_enriched_meta = _load_enriched_meta()
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_last_animated_setting = _is_animated_gifs_enabled()
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logger.info("itch.io Art Provider loaded (animated_gifs=%s)" % str(_last_animated_setting))
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logger.info("itch.io Art Provider loaded")
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add_child(http_image)
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get_viewport().gui_focus_changed.connect(_on_focus_changed)
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## Returns whether animated GIF covers are enabled in settings.
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func _is_animated_gifs_enabled() -> bool:
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return settings_manager.get_value(SETTING_SECTION, SETTING_ANIMATED_GIFS, false) as bool
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## Handles focus changes across the UI. Pauses the previously focused
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## card's AnimatedTexture and unpauses the newly focused one.
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func _on_focus_changed(control: Control) -> void:
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# Pause the previously focused animation.
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if _focused_animated_texture != null:
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if is_instance_valid(_focused_animated_texture):
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logger.debug("Focus: pausing previous AnimatedTexture")
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_focused_animated_texture.pause = true
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_focused_animated_texture = null
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if control == null:
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logger.debug("Focus: control is null")
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return
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logger.debug("Focus: control=%s (%s)" % [control.name, control.get_class()])
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# Walk up the tree to find the GameCard parent.
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var card: Control = control
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while card != null:
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if not is_instance_valid(card):
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logger.debug("Focus: invalid node while walking up")
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return
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if card is GameCard:
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break
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card = card.get_parent()
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if card == null:
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logger.debug("Focus: no GameCard ancestor found for %s" % control.name)
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return
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# Check if the card's TextureRect has an AnimatedTexture.
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var texture_rect := card.get_node_or_null("%TextureRect") as TextureRect
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if texture_rect == null:
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logger.debug("Focus: %%TextureRect not found in card %s" % card.name)
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return
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if texture_rect.texture is AnimatedTexture:
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_focused_animated_texture = texture_rect.texture as AnimatedTexture
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_focused_animated_texture.pause = false
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logger.debug("Focus: unpaused AnimatedTexture on %s (%d frames)" % [card.name, _focused_animated_texture.frames_count])
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else:
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logger.debug("Focus: texture on %s is %s (not AnimatedTexture)" % [card.name, str(texture_rect.texture)])
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## Strips HTML srcset artifacts from a URL. Butlerd sometimes passes through
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## itch.io cover URLs with trailing srcset descriptors like " 1x, h" or " 2x".
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## These cause HTTPImageFetcher to fail because the URL is no longer valid.
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func _sanitize_url(url: String) -> String:
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if url.is_empty():
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return url
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# Srcset descriptors are separated by spaces — take only the URL portion.
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var clean: String = url.split(" ")[0]
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# Validate that the cleaned URL ends with a known image extension.
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var ext: String = clean.get_extension().to_lower()
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if ext not in IMAGE_EXTS:
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logger.warn("Sanitized URL has unexpected extension '%s': %s" % [ext, clean.left(LOG_URL_MAX_LEN)])
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return clean
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## Returns whether a URL points to a GIF image. Handles both clean URLs and
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## URLs contaminated with srcset artifacts (e.g. "image.gif 1x, h").
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## Returns whether a URL points to a GIF image.
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func _is_gif_url(url: String) -> bool:
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return _sanitize_url(url).to_lower().ends_with(".gif")
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@ -167,7 +105,6 @@ func _fetch_image_with_format_detection(url: String, cache_flags: int) -> Textur
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if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
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return null
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# Detect actual format from Content-Type header.
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var content_type := ""
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for h in headers:
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if h.to_lower().begins_with("content-type:"):
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@ -183,7 +120,6 @@ func _fetch_image_with_format_detection(url: String, cache_flags: int) -> Textur
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elif content_type.find("webp") != -1:
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err = image.load_webp_from_buffer(body)
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else:
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# Unknown type — try PNG first, then JPEG.
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err = image.load_png_from_buffer(body)
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if err != OK:
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err = image.load_jpg_from_buffer(body)
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@ -227,7 +163,6 @@ func get_boxart(item: LibraryItem, kind: LAYOUT) -> Texture2D:
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if use_caching:
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cache_flags = Cache.FLAGS.LOAD | Cache.FLAGS.SAVE
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# Banner: combine two screenshots side-by-side when available.
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if kind == LAYOUT.BANNER and screenshots.size() >= 2:
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return await _fetch_banner_textures(item, screenshots, cache_flags)
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@ -244,13 +179,11 @@ func get_boxart(item: LibraryItem, kind: LAYOUT) -> Texture2D:
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## Enriches game metadata by scraping the itch.io page for screenshots.
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## Uses cached results when available.
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func _enrich_metadata(game: Dictionary, game_id: int, title: String) -> Dictionary:
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var meta: Dictionary = _enriched_meta.get(game_id, {})
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if meta.is_empty() and game.has("url"):
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logger.info("Enriching metadata for: %s (url=%s)" % [title, game.get("url", "")])
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meta = await _fetch_game_page_metadata(game)
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# Cache both successes and failures to avoid repeated requests.
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_enriched_meta[game_id] = meta
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_save_enriched_meta(game_id, meta)
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if meta.is_empty():
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@ -265,14 +198,9 @@ func _enrich_metadata(game: Dictionary, game_id: int, title: String) -> Dictiona
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## Fetches two screenshots and combines them side-by-side for banner layout.
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## The combined result is cached to disk via OGPU's Cache system so it is
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## not re-stitched on every load. Falls back to individual screenshots if
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## the combine fails.
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func _fetch_banner_textures(item: LibraryItem, screenshots: Array, cache_flags: int) -> Texture2D:
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# Build a synthetic cache key from both screenshot URLs.
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var banner_key: String = screenshots[0] + "||" + screenshots[1]
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# Check disk cache for a previously stitched banner.
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if cache_flags & Cache.FLAGS.LOAD and Cache.is_cached(BANNER_CACHE_DIR, banner_key):
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var cached := Cache.get_image(BANNER_CACHE_DIR, banner_key)
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if cached != null:
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@ -284,11 +212,9 @@ func _fetch_banner_textures(item: LibraryItem, screenshots: Array, cache_flags:
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var tex_b := await _fetch_image(screenshots[1], cache_flags)
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if tex_a != null and tex_b != null:
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var stitched := _combine_side_by_side(tex_a, tex_b)
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# Persist the stitched result to disk.
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if cache_flags & Cache.FLAGS.SAVE and stitched != null:
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Cache.save_image(BANNER_CACHE_DIR, banner_key, stitched)
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return stitched
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# Banner combine failed — fall back to single-image path.
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logger.warn("Banner screenshot fetch failed: tex_a=%s tex_b=%s" % [str(tex_a != null), str(tex_b != null)])
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if tex_a != null:
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return tex_a
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@ -322,7 +248,6 @@ func _url_for_layout(kind: LAYOUT, cover_url: String, screenshots: Array) -> Str
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LAYOUT.GRID_LANDSCAPE:
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return screenshots[0] if not screenshots.is_empty() else cover_url
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LAYOUT.BANNER:
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# Single screenshot fallback (two-screenshot case handled in get_boxart).
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return screenshots[0] if not screenshots.is_empty() else cover_url
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return ""
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@ -338,25 +263,21 @@ func _best_portrait_url(game: Dictionary, _screenshots: Array) -> String:
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## Ensures an ffmpeg binary is available. Checks the system PATH first,
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## then falls back to a bundled copy under user://boxart/itch/. Downloads
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## the static build on first use if neither is found.
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## then falls back to a bundled copy under user://boxart/itch/.
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func _ensure_ffmpeg() -> String:
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if not _ffmpeg_bin.is_empty():
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return _ffmpeg_bin
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# 1. Check system PATH by probing directly.
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var probe: Array = []
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OS.execute("ffmpeg", ["-version"], probe, true)
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if probe.size() > 0 and probe[0].find("ffmpeg version") != -1:
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_ffmpeg_bin = "ffmpeg"
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logger.info("Using system ffmpeg")
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return _ffmpeg_bin
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# 2. Check bundled location.
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var bundled: String = ProjectSettings.globalize_path(BOXART_DIR) + "/ffmpeg"
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if FileAccess.file_exists(bundled):
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_ffmpeg_bin = bundled
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logger.info("Using bundled ffmpeg: " + _ffmpeg_bin)
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return _ffmpeg_bin
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# 3. Download.
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logger.info("ffmpeg not found — downloading static build")
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if await _install_ffmpeg():
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_ffmpeg_bin = ProjectSettings.globalize_path(BOXART_DIR) + "/ffmpeg"
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@ -365,9 +286,7 @@ func _ensure_ffmpeg() -> String:
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return ""
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## Downloads a static ffmpeg build. Detects the platform and architecture
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## the same way the itch plugin's butler installer does, then fetches
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## the matching BtbN pre-built binary.
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## Downloads a static ffmpeg build.
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func _install_ffmpeg() -> bool:
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var os_name := _detect_os()
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var arch_name := _detect_arch()
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@ -378,7 +297,6 @@ func _install_ffmpeg() -> bool:
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return _extract_ffmpeg(body, os_name)
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## Detects the current OS as a short name for ffmpeg builds.
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func _detect_os() -> String:
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if OS.get_name() == "Windows":
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return "win"
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@ -387,7 +305,6 @@ func _detect_os() -> String:
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return "linux"
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## Detects the CPU architecture as a short name for ffmpeg builds.
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func _detect_arch() -> String:
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if Engine.has_method("get_architecture_name"):
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var arch: String = Engine.get_architecture_name()
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@ -396,7 +313,6 @@ func _detect_arch() -> String:
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return "64"
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## Builds the download URL for the ffmpeg archive matching the given platform.
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func _build_ffmpeg_url(os_name: String, arch_name: String) -> String:
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var platform_slug := os_name + arch_name
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var archive_name := "ffmpeg-master-latest-%s-gpl" % platform_slug
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@ -407,7 +323,7 @@ func _build_ffmpeg_url(os_name: String, arch_name: String) -> String:
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## Downloads bytes from a URL. Returns empty PackedByteArray on failure.
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func _download_url_bytes(url: String) -> PackedByteArray:
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var http := HTTPRequest.new()
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http.timeout = HTTP_TIMEOUT_MS / 1000.0 # HTTPRequest uses seconds.
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http.timeout = HTTP_TIMEOUT_MS / 1000.0
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add_child.call_deferred(http)
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await http.ready
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@ -457,72 +373,44 @@ func _extract_ffmpeg(body: PackedByteArray, os_name: String) -> bool:
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return true
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## Unified image fetch that routes GIF URLs through ffmpeg and non-GIF URLs
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## through the normal HTTPImageFetcher path. Checks the animated GIF setting
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## on each call so toggling takes effect immediately.
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## Unified image fetch. GIFs go through ffmpeg for first-frame extraction.
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## Non-GIF URLs go through HTTPImageFetcher, with a format-detection
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## fallback for .jpg URLs that are actually served as PNG by itch.zone.
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func _fetch_image(url: String, cache_flags: int) -> Texture2D:
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if _is_gif_url(url):
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# Invalidate cache when the animated setting changes.
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var animated: bool = _is_animated_gifs_enabled()
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if animated != _last_animated_setting:
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_animated_texture_cache.clear()
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_last_animated_setting = animated
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logger.info("Animated GIF setting changed to %s — cache cleared" % str(animated))
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return await _fetch_gif_as_texture(url, cache_flags)
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# HTTPImageFetcher uses the URL extension to pick the decoder, but
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# itch.zone often serves PNG data for .jpg URLs. If the normal fetch
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# fails for a .jpg/.jpeg URL, retry by detecting the actual format.
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var texture := await http_image.fetch(url, cache_flags)
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if texture == null and _is_jpg_url(url):
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texture = await _fetch_image_with_format_detection(url, cache_flags)
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return texture
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## Downloads a GIF and converts it to a Godot texture. When animated GIFs
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## are enabled, extracts all frames and returns an AnimatedTexture. Otherwise
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## extracts only the first frame and returns a static ImageTexture.
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## Results are cached in _animated_texture_cache keyed by URL. Animated frames
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## are also persisted to disk under user://boxart/itch/anim_frames/<hash>/
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## so subsequent loads skip ffmpeg extraction.
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## Downloads a GIF and extracts the first frame as a static ImageTexture.
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## Results are cached on disk under user://boxart/itch/gif_static/<hash>.png
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## and in memory for the session.
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func _fetch_gif_as_texture(url: String, cache_flags: int) -> Texture2D:
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# Return cached result if available.
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if _animated_texture_cache.has(url):
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return _animated_texture_cache[url]
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var animated: bool = _is_animated_gifs_enabled()
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var url_hash := url.sha256_text().left(16)
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var globalized_dir := ProjectSettings.globalize_path(BOXART_DIR)
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var cached_frames_dir := globalized_dir + "/" + ANIM_FRAMES_DIR + "/" + url_hash
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DirAccess.make_dir_recursive_absolute(globalized_dir + "/" + GIF_STATIC_DIR)
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var url_hash := url.sha256_text().left(16)
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var cached_png := globalized_dir + "/" + GIF_STATIC_DIR + "/" + url_hash + ".png"
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# Check for disk-cached frames (animated) or PNG (static).
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if animated and _has_cached_frames(cached_frames_dir):
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logger.info("GIF fetch: loading %d cached frames from disk for %s" % [
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_count_cached_frames(cached_frames_dir), url.left(LOG_URL_MAX_LEN)])
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var delays := _load_cached_delays(cached_frames_dir)
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return _assemble_from_disk_cache(cached_frames_dir, delays, url)
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var cached_png := cached_frames_dir + ".png"
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if not animated and FileAccess.file_exists(cached_png):
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logger.info("GIF fetch: loading cached static frame from %s" % url.left(LOG_URL_MAX_LEN))
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# Check disk cache.
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if cache_flags & Cache.FLAGS.LOAD and FileAccess.file_exists(cached_png):
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var image := Image.load_from_file(cached_png)
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if image != null:
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var texture := ImageTexture.create_from_image(image)
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_animated_texture_cache[url] = texture
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return texture
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logger.info("GIF fetch: loaded cached static frame for %s" % url.left(LOG_URL_MAX_LEN))
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return ImageTexture.create_from_image(image)
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# Need to download and process the GIF.
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var ffmpeg_bin := await _ensure_ffmpeg()
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if ffmpeg_bin.is_empty():
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return null
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var gif_path := globalized_dir + "/_tmp_%s.gif" % url_hash
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# Download the GIF bytes via HTTPClient.
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var body := await _download_gif_bytes(url)
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var body := await _download_url_bytes(url)
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if body.is_empty():
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return null
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# Write GIF to temp file.
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var gif_file := FileAccess.open(gif_path, FileAccess.WRITE)
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if gif_file == null:
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logger.warn("GIF fetch: cannot write temp gif")
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@ -530,120 +418,22 @@ func _fetch_gif_as_texture(url: String, cache_flags: int) -> Texture2D:
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gif_file.store_buffer(body)
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gif_file.close()
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var result: Texture2D
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if animated:
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result = await _build_animated_gif_texture(ffmpeg_bin, gif_path, cached_frames_dir, body, url)
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else:
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result = await _build_static_gif_texture(ffmpeg_bin, gif_path, cached_png, url)
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# Clean up.
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DirAccess.remove_absolute(gif_path)
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# Cache the result in memory.
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if result != null:
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_animated_texture_cache[url] = result
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return result
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## Downloads GIF bytes from the given URL. Returns empty PackedByteArray on failure.
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func _download_gif_bytes(url: String) -> PackedByteArray:
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return await _download_url_bytes(url)
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## Returns true if the given directory contains cached frame PNGs.
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func _has_cached_frames(frames_dir: String) -> bool:
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var dir := DirAccess.open(frames_dir)
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if dir == null:
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return false
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dir.list_dir_begin()
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var fname := dir.get_next()
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var has_frames := false
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while fname != "":
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if fname.begins_with("frame_") and fname.ends_with(".png"):
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has_frames = true
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break
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fname = dir.get_next()
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dir.list_dir_end()
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||||
return has_frames
|
||||
|
||||
|
||||
## Counts the number of cached frame PNGs in a directory.
|
||||
func _count_cached_frames(frames_dir: String) -> int:
|
||||
var dir := DirAccess.open(frames_dir)
|
||||
if dir == null:
|
||||
return 0
|
||||
dir.list_dir_begin()
|
||||
var count := 0
|
||||
var fname := dir.get_next()
|
||||
while fname != "":
|
||||
if fname.begins_with("frame_") and fname.ends_with(".png"):
|
||||
count += 1
|
||||
fname = dir.get_next()
|
||||
dir.list_dir_end()
|
||||
return count
|
||||
|
||||
|
||||
## Loads cached frame delays from a JSON file in the frames directory.
|
||||
func _load_cached_delays(frames_dir: String) -> Array:
|
||||
var delays_path := frames_dir + "/delays.json"
|
||||
var file := FileAccess.open(delays_path, FileAccess.READ)
|
||||
if file == null:
|
||||
return []
|
||||
var json := JSON.new()
|
||||
var err := json.parse(file.get_as_text())
|
||||
file.close()
|
||||
if err != OK:
|
||||
return []
|
||||
if json.data is Array:
|
||||
return json.data
|
||||
return []
|
||||
|
||||
|
||||
## Saves frame delays to a JSON file in the frames directory.
|
||||
func _save_cached_delays(frames_dir: String, delays: Array) -> void:
|
||||
var delays_path := frames_dir + "/delays.json"
|
||||
var file := FileAccess.open(delays_path, FileAccess.WRITE)
|
||||
if file == null:
|
||||
return
|
||||
file.store_string(JSON.stringify(delays))
|
||||
file.close()
|
||||
|
||||
|
||||
## Builds an AnimatedTexture from disk-cached frame PNGs.
|
||||
func _assemble_from_disk_cache(frames_dir: String, delays: Array, url: String) -> AnimatedTexture:
|
||||
var dir := DirAccess.open(frames_dir)
|
||||
if dir == null:
|
||||
return null
|
||||
dir.list_dir_begin()
|
||||
var frame_files: PackedStringArray = []
|
||||
var fname := dir.get_next()
|
||||
while fname != "":
|
||||
if fname.begins_with("frame_") and fname.ends_with(".png"):
|
||||
frame_files.append(fname)
|
||||
fname = dir.get_next()
|
||||
dir.list_dir_end()
|
||||
frame_files.sort()
|
||||
return _assemble_animated_texture(frame_files, frames_dir, delays, url)
|
||||
|
||||
|
||||
## Extracts the first frame of a GIF using ffmpeg. Returns a static ImageTexture.
|
||||
func _build_static_gif_texture(ffmpeg_bin: String, gif_path: String, png_path: String, url: String) -> Texture2D:
|
||||
# Extract first frame via ffmpeg.
|
||||
var ffmpeg_args: PackedStringArray = [
|
||||
"-y", "-i", gif_path,
|
||||
"-frames:v", "1",
|
||||
"-f", "image2", png_path,
|
||||
"-f", "image2", cached_png,
|
||||
]
|
||||
var ret: Array = []
|
||||
OS.execute(ffmpeg_bin, ffmpeg_args, ret)
|
||||
|
||||
if not FileAccess.file_exists(png_path):
|
||||
DirAccess.remove_absolute(gif_path)
|
||||
|
||||
if not FileAccess.file_exists(cached_png):
|
||||
logger.warn("GIF fetch: ffmpeg did not produce output for %s" % url.left(LOG_URL_MAX_LEN))
|
||||
return null
|
||||
|
||||
var image := Image.load_from_file(png_path)
|
||||
|
||||
var image := Image.load_from_file(cached_png)
|
||||
if image == null:
|
||||
logger.warn("GIF fetch: failed to load extracted PNG")
|
||||
return null
|
||||
|
|
@ -652,164 +442,13 @@ func _build_static_gif_texture(ffmpeg_bin: String, gif_path: String, png_path: S
|
|||
return ImageTexture.create_from_image(image)
|
||||
|
||||
|
||||
## Extracts all frames from a GIF using ffmpeg and builds an AnimatedTexture.
|
||||
## The animation is paused by default — the focus handler unpauses it.
|
||||
func _build_animated_gif_texture(ffmpeg_bin: String, gif_path: String, frames_dir: String, gif_bytes: PackedByteArray, url: String) -> AnimatedTexture:
|
||||
var delays: Array = _parse_gif_frame_delays(gif_bytes)
|
||||
var frame_files: PackedStringArray = _extract_gif_frames(ffmpeg_bin, gif_path, frames_dir)
|
||||
if frame_files.is_empty():
|
||||
return null
|
||||
return _assemble_animated_texture(frame_files, frames_dir, delays, url)
|
||||
|
||||
|
||||
## Extracts all frames from a GIF file using ffmpeg. Returns sorted frame filenames.
|
||||
func _extract_gif_frames(ffmpeg_bin: String, gif_path: String, frames_dir: String) -> PackedStringArray:
|
||||
DirAccess.make_dir_recursive_absolute(frames_dir)
|
||||
var ffmpeg_args: PackedStringArray = [
|
||||
"-y", "-i", gif_path,
|
||||
"-vsync", "0",
|
||||
frames_dir + "/frame_%04d.png",
|
||||
]
|
||||
var ret: Array = []
|
||||
OS.execute(ffmpeg_bin, ffmpeg_args, ret)
|
||||
|
||||
var dir := DirAccess.open(frames_dir)
|
||||
if dir == null:
|
||||
logger.warn("GIF fetch: cannot open frames dir")
|
||||
return PackedStringArray()
|
||||
dir.list_dir_begin()
|
||||
var frame_files: PackedStringArray = []
|
||||
var fname := dir.get_next()
|
||||
while fname != "":
|
||||
if fname.begins_with("frame_") and fname.ends_with(".png"):
|
||||
frame_files.append(fname)
|
||||
fname = dir.get_next()
|
||||
dir.list_dir_end()
|
||||
frame_files.sort()
|
||||
return frame_files
|
||||
|
||||
|
||||
## Loads extracted frame images and assembles them into an AnimatedTexture.
|
||||
## When frames_dir is a persistent cache dir, frames are kept on disk.
|
||||
func _assemble_animated_texture(frame_files: PackedStringArray, frames_dir: String, delays: Array, url: String) -> AnimatedTexture:
|
||||
var anim_tex := AnimatedTexture.new()
|
||||
anim_tex.frames_count = frame_files.size()
|
||||
anim_tex.pause = true # Start paused — focus handler unpauses.
|
||||
|
||||
var is_persistent := frames_dir.find("/" + ANIM_FRAMES_DIR + "/") != -1
|
||||
var did_persist := false
|
||||
|
||||
for i in frame_files.size():
|
||||
var frame_path := frames_dir + "/" + frame_files[i]
|
||||
var image := Image.load_from_file(frame_path)
|
||||
if not is_persistent:
|
||||
DirAccess.remove_absolute(frame_path)
|
||||
if image == null:
|
||||
logger.warn("GIF fetch: failed to load frame %d" % i)
|
||||
continue
|
||||
anim_tex.set_frame_texture(i, ImageTexture.create_from_image(image))
|
||||
var delay_ms: int = delays[i] if i < delays.size() else GIF_DEFAULT_FRAME_DELAY_MS
|
||||
anim_tex.set_frame_delay(i, delay_ms / 1000.0) # AnimatedTexture uses seconds.
|
||||
|
||||
if not is_persistent:
|
||||
DirAccess.remove_absolute(frames_dir)
|
||||
else:
|
||||
# Persist delays to disk for future reloads.
|
||||
if not delays.is_empty():
|
||||
_save_cached_delays(frames_dir, delays)
|
||||
did_persist = true
|
||||
|
||||
logger.info("GIF fetch: built AnimatedTexture with %d frames from %s%s" % [
|
||||
frame_files.size(), url.left(LOG_URL_MAX_LEN),
|
||||
" (cached to disk)" if did_persist else ""])
|
||||
return anim_tex
|
||||
|
||||
|
||||
## Parses frame delays from a GIF89a binary. Returns an array of delays
|
||||
## in milliseconds, one per frame. Falls back to GIF_DEFAULT_FRAME_DELAY_MS
|
||||
## for frames without a Graphics Control Extension.
|
||||
func _parse_gif_frame_delays(data: PackedByteArray) -> Array:
|
||||
var delays: Array = []
|
||||
if data.size() < 13:
|
||||
return delays
|
||||
|
||||
var pos := _skip_gif_header(data)
|
||||
while pos < data.size() - 1:
|
||||
var byte: int = data[pos]
|
||||
if byte == 0x21:
|
||||
var result: Array = _parse_gif_extension(data, pos)
|
||||
if result[0] >= 0:
|
||||
delays.append(result[0])
|
||||
pos = result[1]
|
||||
elif byte == 0x2C:
|
||||
pos = _skip_gif_image_descriptor(data, pos)
|
||||
elif byte == 0x3B:
|
||||
break
|
||||
else:
|
||||
pos += 1
|
||||
|
||||
return delays
|
||||
|
||||
|
||||
## Skips the GIF header, Logical Screen Descriptor, and Global Color Table.
|
||||
## Returns the byte offset past all header data.
|
||||
func _skip_gif_header(data: PackedByteArray) -> int:
|
||||
if data.size() < 13:
|
||||
return data.size()
|
||||
var pos := 13 # Header (6) + Logical Screen Descriptor (7).
|
||||
var packed_byte: int = data[10]
|
||||
if packed_byte & 0x80 != 0:
|
||||
var gct_size := 3 * (1 << ((packed_byte & 0x07) + 1))
|
||||
pos += gct_size
|
||||
return pos
|
||||
|
||||
|
||||
## Parses an extension block starting at `pos`. Returns [delay_ms, new_pos].
|
||||
## If the extension is not a Graphics Control Extension, returns [-1, new_pos].
|
||||
func _parse_gif_extension(data: PackedByteArray, pos: int) -> Array:
|
||||
if pos + 2 >= data.size():
|
||||
return [-1, data.size()]
|
||||
var label: int = data[pos + 1]
|
||||
var delay_ms := -1
|
||||
if label == 0xF9 and pos + 5 < data.size():
|
||||
var delay_cs: int = data[pos + 4] | (data[pos + 5] << 8)
|
||||
delay_ms = delay_cs * 10 if delay_cs > 0 else GIF_DEFAULT_FRAME_DELAY_MS
|
||||
pos += 2
|
||||
while pos < data.size():
|
||||
var block_size: int = data[pos]
|
||||
pos += 1
|
||||
if block_size == 0:
|
||||
break
|
||||
pos += block_size
|
||||
return [delay_ms, pos]
|
||||
|
||||
|
||||
## Skips an image descriptor and its associated data at `pos`.
|
||||
func _skip_gif_image_descriptor(data: PackedByteArray, pos: int) -> int:
|
||||
pos += 10
|
||||
var img_packed: int = data[pos - 1]
|
||||
if img_packed & 0x80 != 0:
|
||||
var lct_size := 3 * (1 << ((img_packed & 0x07) + 1))
|
||||
pos += lct_size
|
||||
pos += 1 # LZW Minimum Code Size.
|
||||
while pos < data.size():
|
||||
var block_size: int = data[pos]
|
||||
pos += 1
|
||||
if block_size == 0:
|
||||
break
|
||||
pos += block_size
|
||||
return pos
|
||||
|
||||
|
||||
## Combines two textures side-by-side into a single banner image.
|
||||
## Both images are scaled to the same height, then placed left and right.
|
||||
func _combine_side_by_side(left: Texture2D, right: Texture2D) -> Texture2D:
|
||||
var img_a := left.get_image()
|
||||
var img_b := right.get_image()
|
||||
if img_a == null or img_b == null:
|
||||
return left
|
||||
|
||||
# Scale both to the same height (use the taller one).
|
||||
var target_h: int = max(img_a.get_height(), img_b.get_height())
|
||||
if img_a.get_height() != target_h:
|
||||
var scale: float = float(target_h) / float(img_a.get_height())
|
||||
|
|
@ -825,8 +464,7 @@ func _combine_side_by_side(left: Texture2D, right: Texture2D) -> Texture2D:
|
|||
return ImageTexture.create_from_image(combined)
|
||||
|
||||
|
||||
## Scrapes the itch.io game page for screenshots. The itch.io API does not
|
||||
## expose screenshots, so the page HTML is the only source.
|
||||
## Scrapes the itch.io game page for screenshots.
|
||||
func _fetch_game_page_metadata(game: Dictionary) -> Dictionary:
|
||||
var page_url: String = game.get("url", "")
|
||||
if page_url.is_empty():
|
||||
|
|
@ -847,12 +485,10 @@ func _fetch_game_page_metadata(game: Dictionary) -> Dictionary:
|
|||
return _extract_screenshots_from_html(html, page_url)
|
||||
|
||||
|
||||
## Returns true if the HTML contains a Cloudflare challenge page.
|
||||
func _is_cloudflare_challenge(html: String) -> bool:
|
||||
return html.find("challenge-platform") != -1 or html.find("cf-browser-verification") != -1
|
||||
|
||||
|
||||
## Extracts screenshot URLs from the itch.io page HTML using regex.
|
||||
func _extract_screenshots_from_html(html: String, page_url: String) -> Dictionary:
|
||||
var shot_re := RegEx.new()
|
||||
shot_re.compile(SCREENSHOT_REGEX_PATTERN)
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ extends Plugin
|
|||
## Requires the itch.io library plugin to populate LibraryItem metadata.
|
||||
|
||||
var icon := preload("res://plugins/itch-artprovider/assets/itch.svg")
|
||||
var _settings_scene := load("res://plugins/itch-artprovider/core/artprovider_settings.tscn") as PackedScene
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
|
|
@ -14,7 +13,3 @@ func _ready() -> void:
|
|||
var boxart_provider: BoxArtProvider = load("res://plugins/itch-artprovider/core/boxart_itch.tscn").instantiate()
|
||||
add_child(boxart_provider)
|
||||
logger.info("itch.io Art Provider loaded")
|
||||
|
||||
|
||||
func get_settings_menu() -> Control:
|
||||
return _settings_scene.instantiate()
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"plugin.id": "itch-artprovider",
|
||||
"plugin.name": "itch.io Art Provider",
|
||||
"plugin.version": "0.1.18",
|
||||
"plugin.version": "0.1.20",
|
||||
"plugin.min-api-version": "1.1.0",
|
||||
"plugin.link": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",
|
||||
"plugin.source": "https://forge.thergic.ar/jose/itchio-opengamepadui-artprovider-plugin",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue