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- Rename goos/goarch to os_name/arch_name (no domain jargon) - Split _install_ffmpeg into _detect_os, _detect_arch, _build_ffmpeg_url, _download_url_bytes, _extract_ffmpeg - Split _build_animated_gif_texture into _extract_gif_frames and _assemble_animated_texture - Split _parse_gif_frame_delays into _skip_gif_header, _parse_gif_extension, _skip_gif_image_descriptor - Replace _download_gif_bytes with _download_url_bytes (shared helper) - All functions now under 50 lines |
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| .forgejo/workflows | ||
| assets | ||
| core | ||
| .gitignore | ||
| export_presets.cfg | ||
| LICENSE | ||
| Makefile | ||
| plugin.gd | ||
| plugin.json | ||
| README.md | ||
OpenGamepadUI itch.io Art Provider
Box art provider for itch.io games in OpenGamepadUI.
Fetches cover art and screenshots from itch.io game pages. Works alongside the itch.io library plugin to provide per-layout artwork: the cover for portrait/logo, full-res screenshots for landscape/banner.
Enriches game metadata by scraping the itch.io page HTML for screenshots (the
itch.io API does not expose them), caches the result, and uses OGPU's
HTTPImageFetcher for async image downloads.
Requirements
See the OpenGamepadUI requirements.
Building
make help
make build
make install
How it works
The provider registers with OGPU's BoxArtManager as "itch". When a menu
requests artwork for a game, it checks the library item's launch items for one
with _provider_id == "itch" and reads the itch.io game dict from its metadata
(coverUrl, stillCoverUrl, url). It then:
- Looks up cached screenshots for the game (or scrapes the itch.io page).
- Picks the right URL for each layout:
- portrait / logo: cover image
- landscape: first screenshot (or cover if none)
- banner: second screenshot (or first, or cover)
- Fetches the image via
HTTPImageFetcher(with OGPU'sCachesystem).