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AnimatedTextures were created paused, relying on the gui_focus_changed handler to unpause them. But get_boxart is async — by the time the AnimatedTexture is set on the TextureRect, focus may already be on the card, so gui_focus_changed never fires for it. Animation stays paused. Start unpaused instead. The focus handler still pauses unfocused cards and unpauses focused ones, so only the active card animates. Bump to v0.1.17 |
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| .. | ||
| artprovider_settings.gd | ||
| artprovider_settings.tscn | ||
| boxart_itch.gd | ||
| boxart_itch.tscn | ||