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- Add ffmpeg download and installation (mirrors butler pattern) - Add _fetch_gif_first_frame() that downloads GIF and extracts first frame - Add _ensure_ffmpeg() that checks system PATH, bundled location, or downloads - Add _fetch_image() that routes GIF URLs through ffmpeg, non-GIF through HTTPImageFetcher - Remove GIF filtering from screenshots and cover URLs - Simplify _url_for_layout since _fetch_image handles GIFs transparently - Bump to v0.1.12 |
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| .forgejo/workflows | ||
| assets | ||
| core | ||
| .gitignore | ||
| export_presets.cfg | ||
| LICENSE | ||
| Makefile | ||
| plugin.gd | ||
| plugin.json | ||
| README.md | ||
OpenGamepadUI itch.io Art Provider
Box art provider for itch.io games in OpenGamepadUI.
Fetches cover art and screenshots from itch.io game pages. Works alongside the itch.io library plugin to provide per-layout artwork: the cover for portrait/logo, full-res screenshots for landscape/banner.
Enriches game metadata by scraping the itch.io page HTML for screenshots (the
itch.io API does not expose them), caches the result, and uses OGPU's
HTTPImageFetcher for async image downloads.
Requirements
See the OpenGamepadUI requirements.
Building
make help
make build
make install
How it works
The provider registers with OGPU's BoxArtManager as "itch". When a menu
requests artwork for a game, it checks the library item's launch items for one
with _provider_id == "itch" and reads the itch.io game dict from its metadata
(coverUrl, stillCoverUrl, url). It then:
- Looks up cached screenshots for the game (or scrapes the itch.io page).
- Picks the right URL for each layout:
- portrait / logo: cover image
- landscape: first screenshot (or cover if none)
- banner: second screenshot (or first, or cover)
- Fetches the image via
HTTPImageFetcher(with OGPU'sCachesystem).