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Stop returning GIF URLs from _best_portrait_url
When all available cover URLs are GIFs (coverUrl, stillCoverUrl, and
screenshots), return empty instead of a GIF URL. HTTPImageFetcher cannot
decode GIFs, so attempting to fetch one always returns null. Returning
empty early avoids unnecessary network requests and confusing log noise.
2026-08-19 18:29:34 -03:00
.forgejo/workflows Initial commit: itch.io box art provider for OpenGamepadUI 2026-08-16 20:17:35 -03:00
assets Initial commit: itch.io box art provider for OpenGamepadUI 2026-08-16 20:17:35 -03:00
core Stop returning GIF URLs from _best_portrait_url 2026-08-19 18:29:34 -03:00
.gitignore Initial commit: itch.io box art provider for OpenGamepadUI 2026-08-16 20:17:35 -03:00
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LICENSE Initial commit: itch.io box art provider for OpenGamepadUI 2026-08-16 20:17:35 -03:00
Makefile Initial commit: itch.io box art provider for OpenGamepadUI 2026-08-16 20:17:35 -03:00
plugin.gd readability: rename constants, extract poll intervals, remove dead code 2026-08-19 16:41:33 -03:00
plugin.json Stop returning GIF URLs from _best_portrait_url 2026-08-19 18:29:34 -03:00
README.md Initial commit: itch.io box art provider for OpenGamepadUI 2026-08-16 20:17:35 -03:00

OpenGamepadUI itch.io Art Provider

Box art provider for itch.io games in OpenGamepadUI.

Fetches cover art and screenshots from itch.io game pages. Works alongside the itch.io library plugin to provide per-layout artwork: the cover for portrait/logo, full-res screenshots for landscape/banner.

Enriches game metadata by scraping the itch.io page HTML for screenshots (the itch.io API does not expose them), caches the result, and uses OGPU's HTTPImageFetcher for async image downloads.

Requirements

See the OpenGamepadUI requirements.

Building

make help
make build
make install

How it works

The provider registers with OGPU's BoxArtManager as "itch". When a menu requests artwork for a game, it checks the library item's launch items for one with _provider_id == "itch" and reads the itch.io game dict from its metadata (coverUrl, stillCoverUrl, url). It then:

  1. Looks up cached screenshots for the game (or scrapes the itch.io page).
  2. Picks the right URL for each layout:
    • portrait / logo: cover image
    • landscape: first screenshot (or cover if none)
    • banner: second screenshot (or first, or cover)
  3. Fetches the image via HTTPImageFetcher (with OGPU's Cache system).