Persist login cookies for seamless password login restart
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parent
e2a4464d0d
commit
2b07195789
3 changed files with 112 additions and 15 deletions
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@ -56,6 +56,7 @@ signal app_installed(cave_id: String, success: bool)
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signal app_updated(cave_id: String, success: bool)
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signal app_uninstalled(cave_id: String, success: bool)
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signal launch_exited(cave_id: String)
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signal login_cookies_saved(username: String, cookie: String)
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var proc: InteractiveProcess
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var socket: StreamPeerTCP
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@ -376,13 +377,98 @@ func login_with_password(username: String, password: String) -> void:
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func _login_with_password(username: String, password: String) -> void:
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var res := await _rpc_call("Profile.LoginWithPassword", {"username": username, "password": password})
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var params := {"username": username, "password": password}
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var res := await _rpc_call("Profile.LoginWithPassword", params)
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if "error" in res:
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is_logged_in = false
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.INVALID_KEY, {})
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return
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profile = res.get("profile", {})
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is_logged_in = true
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# Persist the cookie so we can re-authenticate on restart without the
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# password. Butlerd stores tokens in its own DB, but we need the cookie
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# to verify the session on subsequent startups.
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var cookie: String = res.get("cookie", "")
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if cookie != "":
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emit_signal.call_deferred("login_cookies_saved", username, cookie)
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.OK, profile)
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## Re-authenticates using a previously saved cookie. The cookie is verified
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## against itch.io's API directly (bypassing butlerd) because butlerd does
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## not expose a "login with cookie" method.
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func login_with_cookie(cookie: String) -> void:
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await thread_group.exec(_login_with_cookie.bind(cookie))
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func _login_with_cookie(cookie: String) -> void:
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var http := HTTPClient.new()
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var err := http.connect_to_host("api.itch.io", 443, TLSOptions.client())
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if err != OK:
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is_logged_in = false
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.INVALID_KEY, {})
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return
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var deadline := Time.get_ticks_msec() + 15000
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while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING:
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http.poll()
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if Time.get_ticks_msec() > deadline:
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http.close()
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is_logged_in = false
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.INVALID_KEY, {})
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return
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OS.delay_msec(50)
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if http.get_status() != HTTPClient.STATUS_CONNECTED:
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http.close()
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is_logged_in = false
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.INVALID_KEY, {})
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return
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var headers := PackedStringArray([
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"Authorization: Bearer " + cookie,
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"User-Agent: opencode-itch-plugin/1.0",
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])
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http.request(HTTPClient.METHOD_GET, "/profile", headers)
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deadline = Time.get_ticks_msec() + 15000
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while http.get_status() == HTTPClient.STATUS_REQUESTING:
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http.poll()
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if Time.get_ticks_msec() > deadline:
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http.close()
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is_logged_in = false
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.INVALID_KEY, {})
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return
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OS.delay_msec(10)
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var body := PackedByteArray()
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while http.get_status() == HTTPClient.STATUS_BODY:
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http.poll()
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var chunk: PackedByteArray = http.read_response_body_chunk()
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if chunk.is_empty():
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if Time.get_ticks_msec() > deadline:
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http.close()
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is_logged_in = false
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.INVALID_KEY, {})
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return
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OS.delay_msec(10)
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continue
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body.append_array(chunk)
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http.close()
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var response_code := http.get_response_code()
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var json_text := body.get_string_from_utf8()
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if response_code != 200 or json_text.is_empty():
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is_logged_in = false
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.INVALID_KEY, {})
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return
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var json := JSON.new()
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if json.parse(json_text) != OK:
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is_logged_in = false
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.INVALID_KEY, {})
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return
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var data: Dictionary = json.data
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profile = data.get("user", data)
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is_logged_in = true
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emit_signal.call_deferred("logged_in", LOGIN_STATUS.OK, profile)
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@ -100,6 +100,8 @@ func _on_save_button() -> void:
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if method == 0:
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# API key login
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settings_manager.set_value("plugin.itch", "cookie", "")
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settings_manager.set_value("plugin.itch", "username", "")
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var api_key: String = api_key_box.text.strip_edges()
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settings_manager.set_value("plugin.itch", "api_key", api_key)
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if api_key == "":
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@ -107,12 +109,13 @@ func _on_save_button() -> void:
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itch.login_with_api_key(api_key)
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else:
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# Username/password login
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var username: String = username_box.text.strip_edges()
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var uname: String = username_box.text.strip_edges()
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var password: String = password_box.text
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settings_manager.set_value("plugin.itch", "username", username)
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if username == "" or password == "":
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settings_manager.set_value("plugin.itch", "username", uname)
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settings_manager.set_value("plugin.itch", "cookie", "")
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if uname == "" or password == "":
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return
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itch.login_with_password(username, password)
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itch.login_with_password(uname, password)
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## Fetches the user's collections and builds a checkbox for each one.
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22
plugin.gd
22
plugin.gd
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@ -18,6 +18,7 @@ var itch: ItchClient
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var api_key := settings_manager.get_value("plugin.itch", "api_key", "") as String
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var login_method := settings_manager.get_value("plugin.itch", "login_method", 0) as int
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var username := settings_manager.get_value("plugin.itch", "username", "") as String
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var saved_cookie := settings_manager.get_value("plugin.itch", "cookie", "") as String
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func _ready() -> void:
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@ -29,6 +30,7 @@ func _ready() -> void:
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itch.bootstrap_finished.connect(_on_client_start)
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itch.client_ready.connect(_on_client_ready)
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itch.logged_in.connect(_on_client_logged_in)
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itch.login_cookies_saved.connect(_on_cookies_saved)
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add_child(itch)
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# Load the Library implementation
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@ -58,16 +60,17 @@ func _on_client_ready() -> void:
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return
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itch.login_with_api_key(api_key)
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else:
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# Username/password login
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# Username/password login — try saved cookie first.
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if username == "":
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var notify := Notification.new("itch.io username required")
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notify.icon = icon
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logger.info(notify.text)
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notification_manager.show(notify)
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return
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# Password is not persisted; prompt via settings if needed.
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# For now, just log the message — the user must save from settings.
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var notify := Notification.new("itch.io: open plugin settings to log in with username/password")
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if saved_cookie != "":
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itch.login_with_cookie(saved_cookie)
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else:
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var notify := Notification.new("itch.io: open plugin settings to log in")
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notify.icon = icon
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logger.info(notify.text)
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notification_manager.show(notify)
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@ -79,17 +82,22 @@ func _on_client_logged_in(status: ItchClient.LOGIN_STATUS, profile: Dictionary)
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notify.icon = icon
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if status == ItchClient.LOGIN_STATUS.OK:
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var username: String = profile.get("user", {}).get("username", "")
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notify.text = "Successfully logged in to itch.io as " + username
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var uname: String = profile.get("user", {}).get("username", "")
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notify.text = "Successfully logged in to itch.io as " + uname
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logger.info(notify.text)
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notification_manager.show(notify)
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return
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notify.text = "Failed to log in to itch.io. Check your API key in plugin settings."
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notify.text = "Failed to log in to itch.io. Check your credentials in plugin settings."
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logger.warn(notify.text)
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notification_manager.show(notify)
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func _on_cookies_saved(uname: String, cookie: String) -> void:
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settings_manager.set_value("plugin.itch", "username", uname)
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settings_manager.set_value("plugin.itch", "cookie", cookie)
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# Return the settings menu scene
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func get_settings_menu() -> Control:
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return settings_menu.instantiate()
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