Add option to filter games not available on the current platform
The new 'Only show games available on this platform' checkbox in the plugin settings drops games whose platforms don't include the OS OpenGamepadUI is running on (e.g. Windows-only games on Linux). Games with no platform info at all (HTML5) are kept since there's nothing to filter on. The setting is read on every library load, so toggling it reloads the itch.io library without a restart.
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5 changed files with 56 additions and 3 deletions
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@ -3,6 +3,8 @@ extends Library
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const ItchClient := preload("res://plugins/itch/core/itch_client.gd")
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const _apps_cache_file: String = "apps.json"
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var settings_manager := load("res://core/global/settings_manager.tres") as SettingsManager
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@onready var itch: ItchClient = get_tree().get_first_node_in_group("itch_client")
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## The item currently being installed/updated/uninstalled. OGPU's InstallManager
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@ -84,13 +86,38 @@ func _on_install_progressed(_id: String, current: int, total: int) -> void:
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install_progressed.emit(_active_item, float(current) / float(total))
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## Returns true unless the "only show games available on this platform"
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## filter is enabled and the game's platforms don't include the OS
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## OpenGamepadUI is running on. Games with no platform info at all (e.g.
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## HTML5) are kept, since there's nothing to filter on.
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func _game_available_on_current_platform(game: Dictionary) -> bool:
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if not _filter_unsupported():
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return true
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var platforms: Dictionary = game.get("platforms", {})
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if platforms.is_empty():
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return true
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var current := "windows"
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if OS.get_name() == "Linux":
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current = "linux"
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elif OS.get_name() == "macOS":
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current = "osx"
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return not (platforms.get(current, "") as String).is_empty()
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func _filter_unsupported() -> bool:
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return settings_manager.get_value("plugin.itch", "filter_unsupported", true) as bool
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## Builds a LibraryLaunchItem for a game, or null when the entry isn't an
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## actual game (itch.io also hosts tools, assets, soundtracks, comics, ...).
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## actual game (itch.io also hosts tools, assets, soundtracks, comics, ...)
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## or is filtered out by the "available on this platform" setting.
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func _make_item(game: Dictionary, caves_by_game_id: Dictionary) -> Variant:
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if game.is_empty():
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return null
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if game.get("classification", "game") != "game":
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return null
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if not _game_available_on_current_platform(game):
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return null
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var game_id: int = game.get("id", 0)
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var cave: Dictionary = caves_by_game_id.get(game_id, {})
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@ -121,7 +148,11 @@ func _load_library(caching_flags: int = Cache.FLAGS.LOAD | Cache.FLAGS.SAVE) ->
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logger.info("itch.io apps found in cache. Using cache.")
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var items := [] as Array[LibraryLaunchItem]
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for i in json_items:
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items.append(LibraryLaunchItem.from_dict(i))
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var item := LibraryLaunchItem.from_dict(i)
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var game: Dictionary = item.metadata.get("game", {})
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if not _game_available_on_current_platform(game):
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continue
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items.append(item)
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_queue_boxart(items)
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return items
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