Add install locations, upload picker, update flags, move, and launch hooks (v0.1.24)

This commit is contained in:
Jose Falanga 2026-08-10 00:04:37 -03:00
parent a024907696
commit ff2ae68d9e
3 changed files with 252 additions and 29 deletions

View file

@ -515,10 +515,72 @@ func _ensure_install_location() -> String:
return _install_location_id
## Returns every configured install location, each as:
## {"id": "...", "path": "...", "sizeInfo": {"installedSize", "freeSize", "totalSize"}}
func get_install_locations() -> Array:
return await thread_group.exec(_get_install_locations)
func _get_install_locations() -> Array:
var res := await _rpc_call("Install.Locations.List", {})
if "error" in res:
logger.warn("Install.Locations.List failed: " + str(res["error"]))
return []
return res.get("installLocations", [])
## Returns the uploads butlerd considers compatible with this machine for the
## given game. Each entry is a full Upload dict (id, filename, displayName,
## size, type, platforms, ...).
func get_compatible_uploads(game_id: int) -> Array:
return await thread_group.exec(_get_compatible_uploads.bind(game_id))
func _get_compatible_uploads(game_id: int) -> Array:
var params := {"gameId": game_id, "compatible": true}
var res := await _rpc_call("Fetch.GameUploads", params)
if "error" in res:
logger.warn("Fetch.GameUploads failed for game " + str(game_id) + ": " + str(res["error"]))
return []
# Uploads are cached by butlerd just like owned keys, so retry fresh when
# the cached result is stale, otherwise a cold database would report every
# game as having no compatible upload.
if res.get("stale", false):
logger.info("Uploads are stale. Refreshing from itch.io.")
params["fresh"] = true
res = await _rpc_call("Fetch.GameUploads", params)
if "error" in res:
logger.warn("Fetch.GameUploads (fresh) failed for game " + str(game_id) + ": " + str(res["error"]))
return []
return res.get("uploads", [])
## Looks for updates to installed caves. When cave_ids is empty, butlerd checks
## every cave and respects per-cave snooze (matching the official itch.io app).
## Returns the list of GameUpdate dicts (each with a `caveId`).
func check_updates(cave_ids: Array = []) -> Array:
return await thread_group.exec(_check_updates.bind(cave_ids))
func _check_updates(cave_ids: Array) -> Array:
var params := {}
if not cave_ids.is_empty():
params["caveIds"] = cave_ids
var res := await _rpc_call("CheckUpdate", params)
if "error" in res:
logger.warn("CheckUpdate failed: " + str(res["error"]))
return []
return res.get("updates", [])
## Installs (or updates, if a caveId is given) the given game.
## `options` may carry:
## - "install_location_id": the InstallLocation id to install into (fresh installs)
## - "upload": the upload filename/displayName chosen by the user (defaults to
## butlerd's first compatible upload otherwise)
## Returns true when the operation finished without errors.
func install(game: Dictionary, cave_id: String = "") -> bool:
return await thread_group.exec(_install.bind(game, cave_id))
func install(game: Dictionary, cave_id: String = "", options: Dictionary = {}) -> bool:
return await thread_group.exec(_install.bind(game, cave_id, options))
## Reconciles an install/update request against what butlerd actually has
@ -560,36 +622,30 @@ func _resolve_cave(game: Dictionary, cave_id: String) -> String:
return ""
func _install(game: Dictionary, cave_id: String) -> bool:
func _install(game: Dictionary, cave_id: String, options: Dictionary) -> bool:
var game_id: int = game.get("id", 0)
cave_id = await _resolve_cave(game, cave_id)
var reason := "update" if cave_id != "" else "install"
var uploads_params := {"gameId": game_id, "compatible": true}
var uploads_res := await _rpc_call("Fetch.GameUploads", uploads_params)
if "error" in uploads_res:
logger.warn("Fetch.GameUploads failed: " + str(uploads_res["error"]))
emit_signal.call_deferred("app_installed", cave_id, false)
return false
# Uploads are cached by butlerd just like owned keys, so retry fresh when
# the cached result is stale, otherwise a cold database would report every
# game as having no compatible upload.
if uploads_res.get("stale", false):
logger.info("Uploads are stale. Refreshing from itch.io.")
uploads_params["fresh"] = true
uploads_res = await _rpc_call("Fetch.GameUploads", uploads_params)
if "error" in uploads_res:
logger.warn("Fetch.GameUploads (fresh) failed: " + str(uploads_res["error"]))
emit_signal.call_deferred("app_installed", cave_id, false)
return false
var uploads: Array = uploads_res.get("uploads", [])
var uploads := await _get_compatible_uploads(game_id)
if uploads.is_empty():
logger.error("No compatible uploads found for game id " + str(game_id))
emit_signal.call_deferred("app_installed", cave_id, false)
return false
var upload: Dictionary = uploads[0]
# Respect the upload the user picked in the install-options dialog, when
# one was offered (the game has more than one compatible upload).
var chosen_upload: Variant = options.get("upload", null)
if chosen_upload != null:
var picked := _pick_upload(uploads, str(chosen_upload))
if picked.is_empty():
logger.warn("Selected upload '" + str(chosen_upload) + "' not found. Using default upload.")
else:
upload = picked
var location_id := await _ensure_install_location()
var location_id: String = options.get("install_location_id", "") as String
if location_id == "":
location_id = await _ensure_install_location()
var queue_params := {
"game": game,
@ -637,6 +693,16 @@ func _install(game: Dictionary, cave_id: String) -> bool:
return success
## Returns the upload whose displayName or filename matches the user's pick
## from the install-options dropdown, or {} when nothing matches.
func _pick_upload(uploads: Array, chosen: String) -> Dictionary:
for u in uploads:
var upload: Dictionary = u
if upload.get("displayName", "") == chosen or upload.get("filename", "") == chosen:
return upload
return {}
## Uninstalls the given cave. Returns true on success.
func uninstall(cave_id: String) -> bool:
return await thread_group.exec(_uninstall.bind(cave_id))