itchio-opengamepadui-plugin/Makefile
Jose Falanga 3473073582 Install games to persistent user://butler/games and reconcile orphaned caves
OGPU moves the whole extracted plugin directory (plugins/itch/) to trash
on every plugin update, so keeping installed games under
user://plugins/itch/games meant game files silently vanished on update
while butler.db kept the (now orphaned) cave. That made fresh installs
fail with butlerd's "That upload is already installed!" and broke
launches for games whose files were gone.

- New installs go to user://butler/games (persistent, next to butler.db)
  via a reworked _ensure_install_location; prereqs move there too
- _install/_update reconcile the cave first: a cave whose install folder
  no longer exists is uninstalled before a fresh (re)install, and a valid
  existing cave turns the request into an update instead
- _make_item treats missing-folder caves as not installed, and the cache
  path re-checks cwd so stale caches don't render a broken Play button
- orphaned caves are cleaned out of butler.db in the background on library
  load
- drop the plugin's global InstallLocation class stub: it collided with
  OGPU core's nested Library.InstallLocation and broke compilation on a
  cold .godot cache (the unused install_to arg is now untyped)
- Makefile: compute preset number with shell arithmetic instead of bc
2026-08-07 22:48:17 -03:00

69 lines
3 KiB
Makefile

PLUGIN_ID ?= $(shell grep 'plugin\.id' plugin.json | grep -o ':.*' | grep -o '"[^"]\+"' | sed 's/"//g')
PLUGIN_NAME ?= $(shell grep 'plugin\.name' plugin.json | grep -o ':.*' | grep -o '"[^"]\+"' | sed 's/"//g')
GODOT ?= /usr/bin/godot
OPENGAMEPAD_UI_REPO ?= https://github.com/ShadowBlip/OpenGamepadUI.git
OPENGAMEPAD_UI_BASE ?= ../OpenGamepadUI
EXPORT_PRESETS ?= $(OPENGAMEPAD_UI_BASE)/export_presets.cfg
PLUGINS_DIR := $(OPENGAMEPAD_UI_BASE)/plugins
BUILD_DIR := $(OPENGAMEPAD_UI_BASE)/build
INSTALL_DIR := $(HOME)/.local/share/opengamepadui/plugins
##@ General
# The help target prints out all targets with their descriptions organized
# beneath their categories. The categories are represented by '##@' and the
# target descriptions by '##'. The awk commands is responsible for reading the
# entire set of makefiles included in this invocation, looking for lines of the
# file as xyz: ## something, and then pretty-format the target and help. Then,
# if there's a line with ##@ something, that gets pretty-printed as a category.
# More info on the usage of ANSI control characters for terminal formatting:
# https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_parameters
# More info on the awk command:
# http://linuxcommand.org/lc3_adv_awk.php
.PHONY: help
help: ## Display this help.
@awk 'BEGIN {FS = ":.*##"; printf "\nUsage:\n make \033[36m<target>\033[0m\n"} /^[a-zA-Z_0-9-]+:.*?##/ { printf " \033[36m%-15s\033[0m %s\n", $$1, $$2 } /^##@/ { printf "\n\033[1m%s\033[0m\n", substr($$0, 5) } ' $(MAKEFILE_LIST)
##@ Development
.PHONY: dist
dist: build ## Build and package plugin
.PHONY: build
build: $(PLUGINS_DIR)/$(PLUGIN_ID) export_preset ## Build the plugin
@echo "Exporting plugin package"
cd $(OPENGAMEPAD_UI_BASE) && $(MAKE) addons
mkdir -p dist
touch dist/.gdignore
$(GODOT) --headless \
--path $(OPENGAMEPAD_UI_BASE) \
--export-pack "$(PLUGIN_NAME)" \
plugins/$(PLUGIN_ID)/dist/$(PLUGIN_ID).zip
cd dist && sha256sum $(PLUGIN_ID).zip > $(PLUGIN_ID).zip.sha256.txt
.PHONY: install
install: dist ## Installs the plugin
mkdir -p "$(INSTALL_DIR)"
cp -r dist/* "$(INSTALL_DIR)"
rm -rf $(INSTALL_DIR)/$(PLUGIN_ID)
@echo "Installed plugin to $(INSTALL_DIR)"
$(OPENGAMEPAD_UI_BASE):
git clone $(OPENGAMEPAD_UI_REPO) $@
$(PLUGINS_DIR)/$(PLUGIN_ID): $(OPENGAMEPAD_UI_BASE)
if ! [ -L $(PLUGINS_DIR)/$(PLUGIN_ID) ]; then ln -s $(PWD) $(PLUGINS_DIR)/$(PLUGIN_ID); fi
.PHONY: export_preset
export_preset: $(OPENGAMEPAD_UI_BASE) ## Configure plugin export preset
$(eval LAST_PRESET=$(shell grep -oEi '^\[preset\.([0-9]+)]' $(EXPORT_PRESETS) | tail -n 1))
$(eval LAST_PRESET_NUM=$(shell echo "$(LAST_PRESET)" | grep -oE '([0-9]+)'))
$(eval PRESET_NUM=$(shell echo "$$(($(LAST_PRESET_NUM)+1))"))
@if grep 'name="$(PLUGIN_NAME)"' $(EXPORT_PRESETS) > /dev/null; then \
echo "Export preset already configured"; \
else \
echo "Preset not configured"; \
sed 's/PRESET_NUM/$(PRESET_NUM)/g; s/PLUGIN_NAME/$(PLUGIN_NAME)/g; s/PLUGIN_ID/$(PLUGIN_ID)/g' export_presets.cfg >> $(EXPORT_PRESETS); \
fi