itchio-opengamepadui-plugin/core/itch_settings.gd
2026-08-05 17:27:43 -03:00

70 lines
2.4 KiB
GDScript

extends Control
## itch.io plugin settings screen
##
## NOTE: this uses plain Godot Controls rather than OpenGamepadUI's themed
## widget set (the ones used by the built-in Steam plugin's settings scene,
## e.g. its custom StatusIndicator/TextInput components), since this plugin
## was written without editor access to those scene resources. Swap the
## nodes below for the themed equivalents if you want it to match the rest
## of the settings UI pixel-for-pixel.
const ItchClient := preload("res://plugins/itch/core/itch_client.gd")
var settings_manager := load("res://core/global/settings_manager.tres") as SettingsManager
var notification_manager := load("res://core/global/notification_manager.tres") as NotificationManager
const icon := preload("res://plugins/itch/assets/itch.svg")
@onready var status_label: Label = $%StatusLabel
@onready var api_key_box: LineEdit = $%ApiKeyInput
@onready var save_button: Button = $%SaveButton
@onready var help_label: Label = $%HelpLabel
@onready var itch: ItchClient = get_tree().get_first_node_in_group("itch_client")
func _ready() -> void:
var api_key := settings_manager.get_value("plugin.itch", "api_key", "") as String
api_key_box.text = api_key
api_key_box.secret = true
help_label.text = "Get an API key from https://itch.io/user/settings/api-keys"
_update_status()
itch.client_ready.connect(_update_status)
itch.logged_in.connect(_on_login)
save_button.pressed.connect(_on_save_button)
func _update_status() -> void:
if not itch:
status_label.text = "Status: itch client not found"
return
if itch.state == itch.STATE.BOOT:
status_label.text = "Status: starting butlerd..."
return
if not itch.is_logged_in:
status_label.text = "Status: connected, not logged in"
return
var username: String = itch.profile.get("user", {}).get("username", "")
status_label.text = "Status: logged in as " + username
func _on_login(status: ItchClient.LOGIN_STATUS, _profile: Dictionary) -> void:
_update_status()
var notify := Notification.new("")
notify.icon = icon
if status == ItchClient.LOGIN_STATUS.OK:
notify.text = "Successfully logged in to itch.io"
else:
notify.text = "itch.io login failed. Double check your API key."
notification_manager.show(notify)
func _on_save_button() -> void:
var api_key: String = api_key_box.text.strip_edges()
settings_manager.set_value("plugin.itch", "api_key", api_key)
if api_key == "":
return
itch.login_with_api_key(api_key)