Godot JSON.parse decodes every JSON number as a float, so integer ids (7670) round-trip through JSON.stringify as 7670.0, which Go's int64 fields reject with RPC error -32700. Normalize at the parse boundary so profile/game/upload ids serialize correctly. Also drop the nonexistent 'fresh' parameter from Fetch.ProfileOwnedKeys. |
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| .. | ||
| install_location.gd | ||
| itch_client.gd | ||
| itch_client.tscn | ||
| itch_settings.gd | ||
| itch_settings.tscn | ||
| library_itch.gd | ||
| library_itch.tscn | ||