Commit graph

9 commits

Author SHA1 Message Date
e48a0b501d Emit install/update/uninstall completion and forward install progress to the base Library contract so OGPU's InstallManager and launch menu stop hanging at 0% 2026-08-06 19:13:34 -03:00
b19903e682 Normalize outbound RPC params to ints so cached game dicts (float ids from Godot's JSON parser) don't fail Install.Queue with -32700 2026-08-06 19:08:44 -03:00
e9f25d104b Merge games from the profile's itch.io collections into the library (deduped against owned games) so bookmarked free games show up 2026-08-06 18:52:55 -03:00
9cd4cb32e3 Use itch.io's stillCoverUrl for animated GIF covers so those games still get boxart (Godot can't decode GIFs) 2026-08-06 18:46:02 -03:00
a9371bdbc2 Download itch.io cover art into OGPU's local boxart dir so games show real covers instead of the placeholder 2026-08-06 18:29:47 -03:00
c4fdd2f974 Refresh stale butlerd Fetch.* data (owned keys, caves, uploads) so a cold database doesn't report an empty library or no compatible uploads 2026-08-06 18:11:35 -03:00
e8111f89c2 Persist butler outside the plugin dir so plugin updates don't wipe it
OGPU wipes user://plugins/<id>/ (and everything inside it) whenever a
plugin is updated or re-extracted, so storing butler and butler.db under
user://plugins/itch/assets meant every version bump deleted the binary
and its login session. Store them in persistent user://butler instead,
and migrate any leftover install from the old location.
2026-08-06 17:19:28 -03:00
jose
5d686a5b02 Revert to threaded butlerd client; keep min-api 1.1.0; add InstallLocation stub 2026-08-05 20:43:32 -03:00
3132a5015a Initial commit 2026-08-05 17:27:43 -03:00